Searched defs:textureUnit (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDither.cpp88 void Dither::setupProgram(Program& program, GLuint* textureUnit) { argument
89 GLuint textureSlot = (*textureUnit)++;
H A DSkiaShader.cpp121 GLuint* textureUnit, ProgramDescription* description,
164 outData->gradientSampler = (*textureUnit)++;
180 outData->ditherSampler = (*textureUnit)++;
203 GLuint* textureUnit, ProgramDescription* description,
220 outData->bitmapSampler = (*textureUnit)++;
282 const Matrix4& modelViewMatrix, GLuint* textureUnit,
285 textureUnit, description, &outData->bitmapData),
288 textureUnit, description, &outData->gradientData),
293 GLuint* textureUnit, ProgramDescription* description,
311 transform, textureUnit, descriptio
120 tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::GradientShaderData* outData) argument
202 tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::BitmapShaderData* outData) argument
281 storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
292 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
324 tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::LayerShaderData* outData) argument
360 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
[all...]
H A DGlopBuilder.cpp650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; local
665 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp87 void TextureState::activateTexture(GLuint textureUnit) { argument
88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
90 textureUnit, kTextureUnitsCount);
91 if (mTextureUnit != textureUnit) {
92 glActiveTexture(kTextureUnits[textureUnit]);
93 mTextureUnit = textureUnit;

Completed in 152 milliseconds