Searched defs:transformFlags (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.h | 78 GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) { argument 79 return setTransform(*snapshot.transform, transformFlags); 81 GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
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H A D | Glop.h | 151 int transformFlags; member in struct:android::uirenderer::Glop::Transform 154 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
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H A D | BakedOpDispatcher.cpp | 351 const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset local 359 .setTransform(state.computedState.transform, transformFlags)
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H A D | FontRenderer.cpp | 67 int transformFlags = pureTranslate local 75 .setTransform(bakedState->computedState.transform, transformFlags) 85 .setTransform(*(renderer->currentSnapshot()), transformFlags)
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H A D | OpenGLRenderer.cpp | 1081 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; local 1087 .setTransform(*currentSnapshot(), transformFlags) 1267 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; local 1274 .setTransform(*currentSnapshot(), transformFlags) 1476 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; local 1482 .setTransform(*currentSnapshot(), transformFlags) 1670 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; local 1681 .setTransform(*currentSnapshot(), transformFlags) 1696 const int transformFlags = TransformFlags::OffsetByFudgeFactor; local 1702 .setTransform(*currentSnapshot(), transformFlags) 2418 const int transformFlags = ignoreTransform local 2433 const int transformFlags = ignoreTransform local [all...] |
/frameworks/native/opengl/tests/hwc/ |
H A D | hwcStress.cpp | 182 const unsigned int transformFlags[] = { variable 189 const vector<unsigned int> vecTransformFlags(transformFlags, 190 transformFlags + NUMA(transformFlags));
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