Searched defs:u1 (Results 1 - 14 of 14) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp39 ListDigraph::Node* u1 = graph.addNode(); local
43 ASSERT_TRUE(NULL == u1->first_in);
44 ASSERT_TRUE(NULL == u1->first_out);
45 ASSERT_TRUE(u2 == u1->prev);
46 ASSERT_TRUE(NULL == u1->next);
51 ASSERT_TRUE(u1 == u2->next);
64 ASSERT_TRUE(NULL == u1->first_in);
65 ASSERT_TRUE(NULL == u1->first_out);
66 ASSERT_TRUE(u3 == u1->prev);
67 ASSERT_TRUE(NULL == u1
86 ListDigraph::Node* u1 = graph.addNode(); local
133 ListDigraph::Node* u1 = graph.addNode(); local
180 ListDigraph::Node* u1 = graph.addNode(); local
200 ListDigraph::Node* u1 = graph.addNode(); local
220 ListDigraph::Node* u1 = graph.addNode(); local
246 ListDigraph::Node* u1 = graph.addNode(); local
272 ListDigraph::Node* u1 = graph.addNode(); local
298 ListDigraph::Node* u1 = graph.addNode(); local
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/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
103 u1 = lerp(mMinU, mMaxU, u1);
H A DPatch.cpp154 float u1 = 0.0f; local
169 u1 += uOffset / bitmapWidth;
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
176 u1 = stepX / bitmapWidth;
183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
201 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
212 mUvMapper.map(u1, v1, u2, v2);
214 TextureVertex::set(vertex++, x1, y1, u1, v1);
216 TextureVertex::set(vertex++, x1, y2, u1, v
187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A DLayerRenderer.cpp171 const float u1 = r->left * texX; local
176 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
H A DBakedOpDispatcher.cpp467 float u1 = float(x) / op.meshWidth; local
472 mapper.map(u1, v1, u2, v2);
485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
H A DFontRenderer.cpp503 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument
511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
515 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
538 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
H A DOpenGLRenderer.cpp950 const float u1 = r->left * texX; local
956 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
958 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1542 float u1 = float(x) / meshWidth; local
1547 mapper.map(u1, v1, u2, v2);
1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
160 u1 = curr->uChan + chrstart;
180 oscl_memcpy(u1, u2, B_SIZE);
181 u1 += width_C;
183 oscl_memcpy(u1, u2, B_SIZE);
184 u1 += width_C;
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_DeblockingLuma_unsafe_s.s87 u1 RN 3 label
193 ;// u1 = (p0 + q0 + 1)>>1
194 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80
196 UHSUB8 u1, q_0, p_0
198 EOR u1, u1, m01 ,LSL #7
200 ;// Calculate A = (p2+u1)>>1
204 UHADD8 P1a, p_2, u1
212 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp84 const float u1 = r->left * texX; local
89 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
91 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h161 inline void addQuad(float x1, float y1, float u1, float v1, argument
168 TextureVertex::set(mesh++, x1, y1, u1, v1);
H A DFont.cpp165 float u1 = glyph->mBitmapMinU; local
170 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
173 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);
194 float u1 = glyph->mBitmapMinU; local
200 p[0].x(), p[0].y(), u1, v2,
203 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture);
260 const float u1 = glyph->mBitmapMinU; local
267 position->y() + destination[0].y(), u1, v2,
273 position->y() + destination[3].y(), u1, v1,
/frameworks/rs/
H A DrsFont.cpp99 float u1 = glyph->mBitmapMinU; local
107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
110 nPenX, nPenY - height, 0, u1, v1);
665 float u1, float v1,
689 (*currentPos++) = u1;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp792 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
974 void rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
978 SC_DrawQuadTexCoords(x1, y1, z1, u1, v1,

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