Searched defs:u2 (Results 1 - 13 of 13) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp40 ListDigraph::Node* u2 = graph.addNode(); local
45 ASSERT_TRUE(u2 == u1->prev);
48 ASSERT_TRUE(NULL == u2->first_in);
49 ASSERT_TRUE(NULL == u2->first_out);
50 ASSERT_TRUE(u3 == u2->prev);
51 ASSERT_TRUE(u1 == u2->next);
55 ASSERT_TRUE(u2 == u3->next);
62 graph.erase(*u2);
74 ASSERT_TRUE(NULL == u2->first_in);
75 ASSERT_TRUE(NULL == u2
87 ListDigraph::Node* u2 = graph.addNode(); local
134 ListDigraph::Node* u2 = graph.addNode(); local
181 ListDigraph::Node* u2 = graph.addNode(); local
201 ListDigraph::Node* u2 = graph.addNode(); local
221 ListDigraph::Node* u2 = graph.addNode(); local
247 ListDigraph::Node* u2 = graph.addNode(); local
273 ListDigraph::Node* u2 = graph.addNode(); local
299 ListDigraph::Node* u2 = graph.addNode(); local
[all...]
/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
104 u2 = lerp(mMinU, mMaxU, u2);
H A DPatch.cpp168 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
202 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
212 mUvMapper.map(u1, v1, u2, v2);
215 TextureVertex::set(vertex++, x2, y1, u2, v1);
217 TextureVertex::set(vertex++, x2, y2, u2, v2);
225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
H A DLayerRenderer.cpp173 const float u2 = r->right * texX; local
177 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
H A DBakedOpDispatcher.cpp468 float u2 = float(x + 1) / op.meshWidth; local
472 mapper.map(u1, v1, u2, v2);
484 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
488 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
490 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DOpenGLRenderer.cpp952 const float u2 = r->right * texX; local
957 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
959 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1543 float u2 = float(x + 1) / meshWidth; local
1547 mapper.map(u1, v1, u2, v2);
1558 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1562 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1564 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
163 u2 = prevFrame + size + chrstart;
180 oscl_memcpy(u1, u2, B_SIZE);
182 u2 += width_C;
183 oscl_memcpy(u1, u2, B_SIZE);
185 u2 += width_C;
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp86 const float u2 = r->right * texX; local
90 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
92 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h162 float x2, float y2, float u2, float v2,
166 TextureVertex::set(mesh++, x2, y2, u2, v2);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
H A DFont.cpp166 float u2 = glyph->mBitmapMaxU; local
171 nPenX + width, nPenY, u2, v2,
172 nPenX + width, nPenY - height, u2, v1,
195 float u2 = glyph->mBitmapMaxU; local
201 p[1].x(), p[1].y(), u2, v2,
202 p[2].x(), p[2].y(), u2, v1,
261 const float u2 = glyph->mBitmapMaxU; local
269 position->y() + destination[1].y(), u2, v2,
271 position->y() + destination[2].y(), u2, v1,
/frameworks/rs/
H A DrsFont.cpp100 float u2 = glyph->mBitmapMaxU; local
108 nPenX + width, nPenY, 0, u2, v2,
109 nPenX + width, nPenY - height, 0, u2, v1,
667 float u2, float v2,
696 (*currentPos++) = u2;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp793 float x2, float y2, float z2, float u2, float v2,
814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
975 float x2, float y2, float z2, float u2, float v2,
979 x2, y2, z2, u2, v2,
792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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