Searched defs:uniformBinding (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
H A DGrVkUniformHandler.cpp126 uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertexBinding : kFragBinding; local
131 SkASSERT(uniformBinding == localUniform.fBinding);
146 kUniformBufferDescSet, uniformBinding, stage);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp1589 deUint32 uniformBinding = 0; local
1599 case TYPE_FLOAT: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(float), &s_constInFloat[inNdx]); break;
1600 case TYPE_FLOAT_VEC2: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec2[inNdx]); break;
1601 case TYPE_FLOAT_VEC3: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec3[inNdx]); break;
1602 case TYPE_FLOAT_VEC4: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec4[inNdx]); break;
1604 case TYPE_FLOAT_MAT2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]); break;
1605 case TYPE_FLOAT_MAT2X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]); break;
1606 case TYPE_FLOAT_MAT2X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]); break;
1607 case TYPE_FLOAT_MAT3X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]); break;
1608 case TYPE_FLOAT_MAT3: addMatrixUniform(uniformBinding, i
1763 deUint32 uniformBinding = 0; local
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