Searched defs:uv (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/cmds/flatland/
H A DRenderers.cpp60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv");
90 const float uv[] = { local
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
H A DComposers.cpp37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv");
70 const float uv[] = { local
78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp213 const float uv[] = { local
221 err = beforeDraw(texName, texMatrix, pos, uv, invert);
/frameworks/rs/driver/runtime/
H A Drs_sample.c424 float uv, uint32_t lod) {
429 float pixelUV = uv * (float)(sourceW);
456 float uv, uint32_t lod) {
459 int32_t iPixel = floor(uv * (float)(sourceW));
470 float2 uv, uint32_t lod) {
477 float pixelU = uv.x * sourceW;
478 float pixelV = uv.y * sourceH;
518 float2 uv, uint32_t lod) {
525 int2 iPixel = convert_int2(floor(uv * dimF));
534 rsSample(rs_allocation a, rs_sampler s, float uv, floa argument
421 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument
453 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument
466 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument
514 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument
586 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) argument
633 rsSample(rs_allocation a, rs_sampler s, float2 uv) argument
[all...]

Completed in 633 milliseconds