Searched defs:uv (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); 90 const float uv[] = { local 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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H A D | Composers.cpp | 37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv"); 70 const float uv[] = { local 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 213 const float uv[] = { local 221 err = beforeDraw(texName, texMatrix, pos, uv, invert);
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/frameworks/rs/driver/runtime/ |
H A D | rs_sample.c | 424 float uv, uint32_t lod) { 429 float pixelUV = uv * (float)(sourceW); 456 float uv, uint32_t lod) { 459 int32_t iPixel = floor(uv * (float)(sourceW)); 470 float2 uv, uint32_t lod) { 477 float pixelU = uv.x * sourceW; 478 float pixelV = uv.y * sourceH; 518 float2 uv, uint32_t lod) { 525 int2 iPixel = convert_int2(floor(uv * dimF)); 534 rsSample(rs_allocation a, rs_sampler s, float uv, floa argument 421 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 453 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 466 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 514 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 586 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) argument 633 rsSample(rs_allocation a, rs_sampler s, float2 uv) argument [all...] |
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