Searched defs:vertexData (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 364 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); local 367 meshState().bindPositionVertexPointer(vertexData, vertices.stride); 370 vertexData + kMeshTextureOffset, vertices.stride); 375 vertexData += (drawCount / 6) * 4 * vertices.stride;
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/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.cpp | 140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument 148 vertexData, nullptr, nullptr, 154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument 162 &vertexData[0].x, &vertexData[0].u, nullptr, 168 GlopBuilder& GlopBuilder::setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) { argument 176 &vertexData[0].x, &vertexData[0].u, nullptr, 182 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) { argument 190 &vertexData[ [all...] |
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 152 VertexFrame vertexData, 159 vertexData, 294 VertexFrame vertexData, 151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument 293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
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