Searched defs:vertexData (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp364 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); local
367 meshState().bindPositionVertexPointer(vertexData, vertices.stride);
370 vertexData + kMeshTextureOffset, vertices.stride);
375 vertexData += (drawCount / 6) * 4 * vertices.stride;
/frameworks/base/libs/hwui/
H A DGlopBuilder.cpp140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument
148 vertexData, nullptr, nullptr,
154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument
162 &vertexData[0].x, &vertexData[0].u, nullptr,
168 GlopBuilder& GlopBuilder::setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) { argument
176 &vertexData[0].x, &vertexData[0].u, nullptr,
182 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) { argument
190 &vertexData[
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java152 VertexFrame vertexData,
159 vertexData,
294 VertexFrame vertexData,
151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument

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