Searched defs:vertexOrFragmentGroup (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderControlStatementTests.cpp | 854 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", ""); local 855 ifElseGroup->addChild(vertexOrFragmentGroup); 888 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "", 896 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex)); 900 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex)); 901 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex)); 904 vertexOrFragmentGroup->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex)); 929 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", ""); local 930 currentLoopGroup->addChild(vertexOrFragmentGroup); 943 vertexOrFragmentGroup [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 866 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", ""); local 867 ifElseGroup->addChild(vertexOrFragmentGroup); 900 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "", 908 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex)); 912 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex)); 913 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex)); 916 vertexOrFragmentGroup->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex)); 941 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", ""); local 942 currentLoopGroup->addChild(vertexOrFragmentGroup); 955 vertexOrFragmentGroup [all...] |
Completed in 831 milliseconds