Searched defs:w0 (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/driver/runtime/
H A Drs_sample.c128 int32_t next, float w0, float w1) {
131 float r = p0 * w0 + p1 * w1;
138 int32_t next, float w0, float w1) {
141 float r = p0 * w0 + p1 * w1;
148 int32_t next, float w0, float w1) {
151 float2 r = p0 * w0 + p1 * w1;
158 int32_t next, float w0, float w1) {
161 float3 r = p0 * w0 + p1 * w1;
168 int32_t next, float w0, float w1) {
171 float3 r = p0 * w0
127 getSample_A(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
137 getSample_L(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
147 getSample_LA(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
157 getSample_RGB(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
167 getSample_565(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
177 getSample_RGBA(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
188 getSample_A(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
201 getSample_L(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
214 getSample_LA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
227 getSample_RGB(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
240 getSample_RGBA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
252 getSample_565(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
318 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, int lx, int ly, int nx, int ny, rs_data_kind dk, rs_data_type dt, uint32_t lod) argument
499 float w0 = oneMinusFracU * oneMinusFracV; local
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/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp46 const float w0 = (1.0f - x) * (1.0f - y); local
51 *xt = w0 * b[0] + w1 * b[2] + w2 * b[4] + w3 * b[6];
52 *yt = w0 * b[1] + w1 * b[3] + w2 * b[5] + w3 * b[7];
/frameworks/native/opengl/libagl/
H A Dprimitives.cpp767 int32_t w0 = v0->window.w; local
770 int wscale = 32 - gglClz(w0|w1|w2);
773 int sc = lerp.iteratorsScale(itw, w0, w1, w2);
811 s0 = gglMulx(s0, w0, wscale);
812 t0 = gglMulx(t0, w0, wscale);
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp2131 uint32_t w0=0, h0=0, s0=0, f0=0; local
2133 w0 = buf0->getWidth();
2142 mFormat, w0, h0, s0,f0,

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