Searched refs:GLuint (Results 126 - 145 of 145) sorted by relevance

123456

/frameworks/base/libs/hwui/
H A DFrameBuilder.h167 virtual GLuint getTargetFbo() const override { return 0; }
H A DLayer.cpp147 GLuint previousFbo = renderState.getFramebuffer();
H A DPathCache.h303 GLuint mMaxTextureSize;
H A DTexture.cpp265 void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) {
H A DDisplayListCanvas.h104 virtual GLuint getTargetFbo() const override { return -1; }
H A DRecordingCanvas.h70 virtual GLuint getTargetFbo() const override { return -1; }
H A DFontRenderer.cpp435 bool& resetPixelStore, GLuint& lastTextureId) {
458 GLuint lastTextureId = 0;
H A DGlopBuilder.cpp73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) {
650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
H A DOpenGLRenderer.h342 virtual GLuint getTargetFbo() const override { return 0; }
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp14 GLuint texture;
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp23 GLuint texture;
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10Ext.cpp65 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type,
71 static void glVertexAttribIPointerBounds(GLuint indx, GLint size, GLenum type,
/frameworks/native/opengl/libagl/
H A Dstate.cpp226 void glStencilFunc(GLenum func, GLint /*ref*/, GLuint /*mask*/) {
539 void glStencilMask(GLuint mask) {
H A Darray.cpp1454 void glBindBuffer(GLenum target, GLuint buffer)
1534 void glDeleteBuffers(GLsizei n, const GLuint* buffers)
1543 GLuint name = buffers[i];
1584 void glGenBuffers(GLsizei n, GLuint* buffers)
H A Dcontext.h352 GLuint name;
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp21 GLuint texture;
/frameworks/native/opengl/tests/gl_yuvtex/
H A Dgl_yuvtex.cpp91 static GLuint yuvTex;
/frameworks/rs/driver/
H A DrsdShaderCache.cpp148 GLuint pgm = e->program;
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp354 return surfaceTexture->attachToContext((GLuint)tex);
/frameworks/native/libs/gui/
H A DGLConsumer.cpp667 glBindTexture(mTexTarget, GLuint(tex));

Completed in 241 milliseconds

123456