Searched refs:GLuint (Results 126 - 145 of 145) sorted by relevance
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/frameworks/base/libs/hwui/ |
H A D | FrameBuilder.h | 167 virtual GLuint getTargetFbo() const override { return 0; }
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H A D | Layer.cpp | 147 GLuint previousFbo = renderState.getFramebuffer();
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H A D | PathCache.h | 303 GLuint mMaxTextureSize;
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H A D | Texture.cpp | 265 void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) {
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H A D | DisplayListCanvas.h | 104 virtual GLuint getTargetFbo() const override { return -1; }
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H A D | RecordingCanvas.h | 70 virtual GLuint getTargetFbo() const override { return -1; }
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H A D | FontRenderer.cpp | 435 bool& resetPixelStore, GLuint& lastTextureId) { 458 GLuint lastTextureId = 0;
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H A D | GlopBuilder.cpp | 73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { 650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
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H A D | OpenGLRenderer.h | 342 virtual GLuint getTargetFbo() const override { return 0; }
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 14 GLuint texture;
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 23 GLuint texture;
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES10Ext.cpp | 65 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type, 71 static void glVertexAttribIPointerBounds(GLuint indx, GLint size, GLenum type,
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/frameworks/native/opengl/libagl/ |
H A D | state.cpp | 226 void glStencilFunc(GLenum func, GLint /*ref*/, GLuint /*mask*/) { 539 void glStencilMask(GLuint mask) {
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H A D | array.cpp | 1454 void glBindBuffer(GLenum target, GLuint buffer) 1534 void glDeleteBuffers(GLsizei n, const GLuint* buffers) 1543 GLuint name = buffers[i]; 1584 void glGenBuffers(GLsizei n, GLuint* buffers)
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H A D | context.h | 352 GLuint name;
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 21 GLuint texture;
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/frameworks/native/opengl/tests/gl_yuvtex/ |
H A D | gl_yuvtex.cpp | 91 static GLuint yuvTex;
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/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 148 GLuint pgm = e->program;
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 354 return surfaceTexture->attachToContext((GLuint)tex);
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 667 glBindTexture(mTexTarget, GLuint(tex));
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Completed in 241 milliseconds
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