Searched defs:renderer (Results 26 - 31 of 31) sorted by last modified time
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/frameworks/base/core/java/android/view/ |
H A D | HardwareLayer.java | 40 private HardwareLayer(ThreadedRenderer renderer, long deferredUpdater) { argument 41 if (renderer == null || deferredUpdater == 0) { 42 throw new IllegalArgumentException("Either hardware renderer: " + renderer 45 mRenderer = renderer; 144 static HardwareLayer adoptTextureLayer(ThreadedRenderer renderer, long layer) { argument 145 return new HardwareLayer(renderer, layer);
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H A D | Surface.java | 658 private static native void nHwuiSetSurface(long renderer, long surface); argument 659 private static native void nHwuiDraw(long renderer); argument 660 private static native void nHwuiDestroy(long renderer); argument
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/frameworks/av/media/libmediaplayerservice/nuplayer/ |
H A D | NuPlayer.cpp | 811 // get playback settings used by renderer, as it may be 1096 ALOGV("got message from old renderer, generation(%d:%d)", 1141 ALOGV("renderer %s flush completed.", audio ? "audio" : "video"); 1286 ALOGW("resume called when renderer is gone or not set"); 1297 ALOGE("renderer should not be set when instantiating secure decoders"); 1404 ALOGW("pause called when renderer is gone or not set"); 1414 // We wait for both the decoder flush and the renderer flush to complete 1489 // is possible; otherwise the decoders call the renderer openAudioSink directly. 1549 ALOGW("No renderer can be used to determine audio mode. Use non-offload for safety."); 1873 sp<Renderer> renderer local [all...] |
H A D | NuPlayerDecoder.cpp | 52 const sp<Renderer> &renderer, 58 mRenderer(renderer), 339 void NuPlayer::Decoder::onSetRenderer(const sp<Renderer> &renderer) { argument 341 mRenderer = renderer; 477 // in the renderer. We signal to the player the error so it can shutdown/release the 605 // send the buffer to renderer. 48 Decoder( const sp<AMessage> ¬ify, const sp<Source> &source, pid_t pid, const sp<Renderer> &renderer, const sp<Surface> &surface, const sp<CCDecoder> &ccDecoder) argument
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H A D | NuPlayerDecoderBase.cpp | 81 void NuPlayer::DecoderBase::setRenderer(const sp<Renderer> &renderer) { argument 83 msg->setObject("renderer", renderer); 152 CHECK(msg->findObject("renderer", &obj)); 219 // in the renderer. We signal to the player the error so it can shutdown/release the
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H A D | NuPlayerDecoderPassThrough.cpp | 45 const sp<Renderer> &renderer) 48 mRenderer(renderer), 55 ALOGW_IF(renderer == NULL, "expect a non-NULL renderer"); 89 const sp<Renderer> &renderer) { 90 // renderer can't be changed during offloading 91 ALOGW_IF(renderer != mRenderer, 92 "ignoring request to change renderer"); 42 DecoderPassThrough( const sp<AMessage> ¬ify, const sp<Source> &source, const sp<Renderer> &renderer) argument 88 onSetRenderer( const sp<Renderer> &renderer) argument
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