Searched refs:Caches (Results 26 - 50 of 71) sorted by last modified time

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/frameworks/base/libs/hwui/
H A DPatchCache.h50 class Caches;
H A DPathCache.cpp28 #include "Caches.h"
285 PathTexture* texture = new PathTexture(Caches::getInstance(),
325 PathCache::PathProcessor::PathProcessor(Caches& caches):
420 if (!Caches::getInstance().tasks.canRunTasks()) {
437 texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
451 mProcessor = new PathProcessor(Caches::getInstance());
H A DPathCache.h43 class Caches;
64 PathTexture(Caches& caches, float left, float top,
72 PathTexture(Caches& caches, int generation)
291 PathProcessor(Caches& caches);
H A DPixelBuffer.cpp97 Caches& mCaches;
104 , mCaches(Caches::getInstance()){
164 if (type == kBufferType_Auto && Caches::getInstance().gpuPixelBuffersEnabled) {
H A DReadback.cpp19 #include "Caches.h"
39 Caches& caches = Caches::getInstance();
145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
H A DRenderNode.cpp345 Caches::getInstance().dumpMemoryUsage();
349 const int maxTextureSize = Caches::getInstance().maxTextureSize;
514 TextureCache& cache = Caches::getInstance().textureCache;
H A DResourceCache.cpp18 #include "Caches.h"
115 if (Caches::hasInstance()) {
116 Caches::getInstance().patchCache.removeDeferred(resource);
138 if (Caches::hasInstance()) {
139 Caches::getInstance().patchCache.removeDeferred((Res_png_9patch*) resource);
H A DSkiaShader.cpp19 #include "Caches.h"
59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
184 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
202 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
248 void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
281 void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
292 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
324 bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
347 void applyLayer(Caches
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H A DSkiaShader.h31 class Caches;
90 static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
93 static void apply(Caches& caches, const SkiaShaderData& data);
H A DTessellationCache.cpp20 #include "Caches.h"
139 TessellationProcessor(Caches& caches)
273 ShadowProcessor(Caches& caches)
365 mShadowProcessor = new ShadowProcessor(Caches::getInstance());
416 mProcessor = new TessellationProcessor(Caches::getInstance());
H A DTessellationCache.h43 class Caches;
H A DTextDropShadowCache.cpp19 #include "Caches.h"
163 Caches& caches = Caches::getInstance();
H A DTextDropShadowCache.h33 class Caches;
114 ShadowTexture(Caches& caches): Texture(caches) {
H A DTexture.cpp17 #include "Caches.h"
128 && Caches::getInstance().extensions().hasUnpackRowLength();
H A DTexture.h28 class Caches;
37 Texture(Caches& caches)
169 Caches& mCaches;
H A DTextureCache.cpp22 #include "Caches.h"
139 texture = new Texture(Caches::getInstance());
179 texture = new Texture(Caches::getInstance());
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp21 #include "../Caches.h"
113 : mTexture(Caches::getInstance())
118 , mCaches(Caches::getInstance()) {
H A DCacheTexture.h33 class Caches;
194 Caches& mCaches;
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp19 #include "Caches.h"
36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
156 layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height);
H A DOffscreenBufferPool.h21 #include "Caches.h"
45 OffscreenBuffer(RenderState& renderState, Caches& caches,
H A DPixelBufferState.h25 friend class Caches; // TODO: move to RenderState
H A DRenderState.cpp50 // This is delayed because the first access of Caches makes GL calls
52 mCaches = &Caches::createInstance(*this);
115 void RenderState::flush(Caches::FlushMode mode) {
117 case Caches::FlushMode::Full:
119 case Caches::FlushMode::Moderate:
121 case Caches::FlushMode::Layers:
H A DRenderState.h20 #include "Caches.h"
42 class Caches;
51 // wrapper of Caches for users to migrate to.
55 friend class Caches;
60 void flush(Caches::FlushMode flushMode);
114 Caches* mCaches = nullptr;
H A DStencil.cpp19 #include "Caches.h"
50 const Extensions& extensions = Caches::getInstance().extensions();
H A DTextureState.cpp18 #include "Caches.h"
72 void TextureState::constructTexture(Caches& caches) {

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