Searched refs:SL_PLAYSTATE_PLAYING (Results 26 - 40 of 40) sorted by relevance

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/frameworks/wilhelm/tests/listening/
H A DslesTest_playMuteSolo.cpp352 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); ExitOnError(result);
/frameworks/wilhelm/tests/mimeUri/
H A DslesTestGetPositionUri.cpp266 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); CheckErr(res);
H A DslesTestManyPlayers.cpp288 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PLAYING );
H A DslesTestSlowDownUri.cpp360 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); CheckErr(res);
/frameworks/wilhelm/tests/sandbox/
H A Dmonkey.c65 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PLAYING);
H A Dplaybq.c550 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
H A Dplaybq.cpp550 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
/frameworks/wilhelm/tests/sandbox/streamSource/
H A DslesTestPlayStream.cpp351 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
/frameworks/wilhelm/src/itf/
H A DIAndroidBufferQueue.c385 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
/frameworks/wilhelm/tests/examples/
H A DslesTestDecodeToBuffQueue.cpp504 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
H A DslesTestDecodeAac.cpp772 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
788 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
H A DslesTestFeedback.cpp473 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
/frameworks/wilhelm/src/android/
H A DMediaPlayer_to_android.cpp628 case SL_PLAYSTATE_PLAYING: {
629 SL_LOGV("setting AVPlayer to SL_PLAYSTATE_PLAYING");
H A DAudioPlayer_to_android.cpp75 case SL_PLAYSTATE_PLAYING: {
76 SL_LOGV("setting GenericPlayer to SL_PLAYSTATE_PLAYING");
403 * SL_PLAYSTATE_PLAYING state."
2029 case SL_PLAYSTATE_PLAYING:
2030 SL_LOGV("setting AudioPlayer to SL_PLAYSTATE_PLAYING");
/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h912 #define SL_PLAYSTATE_PLAYING ((SLuint32) 0x00000003) macro

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