Searched refs:Texture (Results 26 - 50 of 51) sorted by relevance

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/frameworks/base/libs/hwui/
H A DLayer.h37 #include "Texture.h"
61 Texture, member in class:android::uirenderer::Layer::Type
207 inline Texture& getTexture() {
248 return type == Type::Texture;
308 * Texture coordinates of the layer.
371 Texture texture;
379 * Denotes whether the layer is a DisplayList, or Texture layer.
H A DPathCache.h21 #include "Texture.h"
63 struct PathTexture: public Texture {
66 : Texture(caches)
73 : Texture(caches) {
244 void generateTexture(SkBitmap& bitmap, Texture* texture);
H A DBakedOpRenderer.h77 Texture* getTexture(const SkBitmap* bitmap);
H A DReadback.cpp154 Texture sourceTexture(caches);
H A DBakedOpRenderer.cpp184 Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
185 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
H A DBakedOpDispatcher.cpp52 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
175 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
427 Texture* texture = renderer.getTexture(op.bitmap);
460 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
519 Texture* texture = renderer.getTexture(op.bitmap);
607 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
H A DOpenGLRenderer.cpp1463 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1494 Texture* texture = getTexture(bitmap);
1535 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
1606 Texture* texture = getTexture(bitmap);
1637 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1665 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2318 Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
2319 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
H A DOpenGLRenderer.h716 inline const UvMapper& getMapper(const Texture* texture) {
725 Texture* getTexture(const SkBitmap* bitmap);
H A DGlopBuilder.cpp25 #include "Texture.h"
324 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture,
339 // Texture defines color, so disable shaders, and reset all non-alpha color channels
451 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
480 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) {
607 "Texture %p, hT%d, hET %d, attribFlags %x",
626 LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
H A DLayerRenderer.cpp276 Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
H A DSkiaShader.cpp23 #include "Texture.h"
59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
H A DAndroid.mk100 Texture.cpp \
H A DPathCache.cpp272 ATRACE_NAME("Generate Path Texture");
315 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
316 ATRACE_NAME("Upload Path Texture");
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DDescription.cpp62 void Description::setTexture(const Texture& texture) {
H A DGLES20RenderEngine.cpp36 #include "Texture.h"
173 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
190 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
H A DGLES11RenderEngine.cpp28 #include "Texture.h"
205 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h22 #include "Texture.h"
118 Texture& getTexture() {
185 Texture mTexture;
/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp74 mShadowLutTexture.reset(new Texture(caches));
H A DOffscreenBufferPool.h22 #include "Texture.h"
39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the
69 Texture texture;
H A DRenderState.cpp346 Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DBasicTexture.java25 // BasicTexture is a Texture corresponds to a real GL texture.
28 public abstract class BasicTexture implements Texture {
/frameworks/native/services/surfaceflinger/
H A DAndroid.mk36 RenderEngine/Texture.cpp \
H A DLayer.h51 #include "RenderEngine/Texture.h"
558 mutable Texture mTexture;
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp105 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
449 void BootAnimation::drawTime(const Texture& clockTex, const int yPos) {
/frameworks/native/opengl/libagl/
H A Dtexture.cpp851 #pragma mark Texture API

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