/frameworks/base/libs/hwui/ |
H A D | Layer.h | 37 #include "Texture.h" 61 Texture, member in class:android::uirenderer::Layer::Type 207 inline Texture& getTexture() { 248 return type == Type::Texture; 308 * Texture coordinates of the layer. 371 Texture texture; 379 * Denotes whether the layer is a DisplayList, or Texture layer.
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H A D | PathCache.h | 21 #include "Texture.h" 63 struct PathTexture: public Texture { 66 : Texture(caches) 73 : Texture(caches) { 244 void generateTexture(SkBitmap& bitmap, Texture* texture);
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H A D | BakedOpRenderer.h | 77 Texture* getTexture(const SkBitmap* bitmap);
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H A D | Readback.cpp | 154 Texture sourceTexture(caches);
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H A D | BakedOpRenderer.cpp | 184 Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 185 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
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H A D | BakedOpDispatcher.cpp | 52 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); 175 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap); 427 Texture* texture = renderer.getTexture(op.bitmap); 460 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); 519 Texture* texture = renderer.getTexture(op.bitmap); 607 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
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H A D | OpenGLRenderer.cpp | 1463 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1494 Texture* texture = getTexture(bitmap); 1535 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 1606 Texture* texture = getTexture(bitmap); 1637 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1665 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 2318 Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) { 2319 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
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H A D | OpenGLRenderer.h | 716 inline const UvMapper& getMapper(const Texture* texture) { 725 Texture* getTexture(const SkBitmap* bitmap);
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H A D | GlopBuilder.cpp | 25 #include "Texture.h" 324 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, 339 // Texture defines color, so disable shaders, and reset all non-alpha color channels 451 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter, 480 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) { 607 "Texture %p, hT%d, hET %d, attribFlags %x", 626 LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
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H A D | LayerRenderer.cpp | 276 Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
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H A D | SkiaShader.cpp | 23 #include "Texture.h" 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
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H A D | Android.mk | 100 Texture.cpp \
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H A D | PathCache.cpp | 272 ATRACE_NAME("Generate Path Texture"); 315 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { 316 ATRACE_NAME("Upload Path Texture");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Description.cpp | 62 void Description::setTexture(const Texture& texture) {
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H A D | GLES20RenderEngine.cpp | 36 #include "Texture.h" 173 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { 190 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
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H A D | GLES11RenderEngine.cpp | 28 #include "Texture.h" 205 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 22 #include "Texture.h" 118 Texture& getTexture() { 185 Texture mTexture;
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/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 74 mShadowLutTexture.reset(new Texture(caches));
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H A D | OffscreenBufferPool.h | 22 #include "Texture.h" 39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the 69 Texture texture;
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H A D | RenderState.cpp | 346 Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | BasicTexture.java | 25 // BasicTexture is a Texture corresponds to a real GL texture. 28 public abstract class BasicTexture implements Texture {
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/frameworks/native/services/surfaceflinger/ |
H A D | Android.mk | 36 RenderEngine/Texture.cpp \
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H A D | Layer.h | 51 #include "RenderEngine/Texture.h" 558 mutable Texture mTexture;
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 105 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 449 void BootAnimation::drawTime(const Texture& clockTex, const int yPos) {
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/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 851 #pragma mark Texture API
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