Searched defs:texture (Results 51 - 71 of 71) sorted by relevance

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/frameworks/base/opengl/java/android/opengl/
H A DGLES11Ext.java833 // C function void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
839 int texture,
835 glFramebufferTexture2DOES( int target, int attachment, int textarget, int texture, int level ) argument
H A DGLES31.java950 // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
954 int texture,
952 glBindImageTexture( int unit, int texture, int level, boolean layered, int layer, int access, int format ) argument
H A DGLES31Ext.java495 // C function void glFramebufferTextureEXT ( GLenum target, GLenum attachment, GLuint texture, GLint level )
500 int texture,
497 glFramebufferTextureEXT( int target, int attachment, int texture, int level ) argument
H A DGLErrorWrapper.java70 public void glActiveTexture(int texture) { argument
72 mgl.glActiveTexture(texture);
88 public void glBindTexture(int target, int texture) { argument
90 mgl.glBindTexture(target, texture);
136 public void glClientActiveTexture(int texture) { argument
138 mgl.glClientActiveTexture(texture);
1225 public boolean glIsTexture(int texture) { argument
1227 boolean valid = mgl11.glIsTexture(texture);
1462 int textarget, int texture, int level) {
1464 mgl11ExtensionPack.glFramebufferTexture2DOES(target, attachment, textarget, texture, leve
1461 glFramebufferTexture2DOES(int target, int attachment, int textarget, int texture, int level) argument
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H A DGLES32.java509 // C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level )
514 int texture,
511 glFramebufferTexture( int target, int attachment, int texture, int level ) argument
H A DGLLogWrapper.java1177 public void glActiveTexture(int texture) { argument
1179 arg("texture", texture);
1181 mgl.glActiveTexture(texture);
1203 public void glBindTexture(int target, int texture) { argument
1206 arg("texture", texture);
1208 mgl.glBindTexture(target, texture);
1282 public void glClientActiveTexture(int texture) { argument
1284 arg("texture", textur
3173 glIsTexture(int texture) argument
3568 glFramebufferTexture2DOES(int target, int attachment, int textarget, int texture, int level) argument
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H A DGLES20.java336 // C function void glActiveTexture ( GLenum texture )
339 int texture
378 // C function void glBindTexture ( GLenum target, GLuint texture )
382 int texture
726 // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
732 int texture,
1282 // C function GLboolean glIsTexture ( GLuint texture )
1285 int texture
728 glFramebufferTexture2D( int target, int attachment, int textarget, int texture, int level ) argument
H A DGLES30.java752 // C function void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
757 int texture,
754 glFramebufferTextureLayer( int target, int attachment, int texture, int level, int layer ) argument
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java153 // Screen size for when we aren't bound to a texture
173 // Handle indices -- texture
253 // texture.
582 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { argument
586 copyTextureCoordinates(texture, mTempSourceRect);
588 convertCoordinate(mTempSourceRect, mTempTargetRect, texture);
589 drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
592 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { argument
595 int right = texture.getWidth();
596 int bottom = texture
607 drawTexture(BasicTexture texture, RectF source, RectF target) argument
619 drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, int h) argument
628 drawTextureRect(BasicTexture texture, RectF source, RectF target) argument
643 convertCoordinate(RectF source, RectF target, BasicTexture texture) argument
667 drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) argument
686 prepareTexture(BasicTexture texture) argument
700 prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) argument
716 drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
758 drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) argument
765 drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) argument
786 unloadTexture(BasicTexture texture) argument
840 beginRenderTarget(RawTexture texture) argument
851 setRenderTarget(BasicTexture oldTexture, RawTexture texture) argument
904 setTextureParameters(BasicTexture texture) argument
915 initializeTextureSize(BasicTexture texture, int format, int type) argument
925 initializeTexture(BasicTexture texture, Bitmap bitmap) argument
933 texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap, int format, int type) argument
[all...]
/frameworks/native/opengl/tests/hwc/
H A DhwcCommit.cpp1409 // Allocate the texture for the source frame
1412 sp<GraphicBuffer> texture; local
1413 texture = new GraphicBuffer(it->sourceDim.width(),
1416 buffers.push_back(texture);
1418 layer->handle = texture->handle;
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10.cpp445 /* void glActiveTexture ( GLenum texture ) */
448 (JNIEnv *_env, jobject _this, jint texture) {
450 (GLenum)texture
474 /* void glBindTexture ( GLenum target, GLuint texture ) */
477 (JNIEnv *_env, jobject _this, jint target, jint texture) {
480 (GLuint)texture
554 /* void glClientActiveTexture ( GLenum texture ) */
557 (JNIEnv *_env, jobject _this, jint texture) {
559 (GLenum)texture
447 android_glActiveTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
476 android_glBindTexture__II(JNIEnv *_env, jobject _this, jint target, jint texture) argument
556 android_glClientActiveTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
H A Dandroid_opengl_GLES11Ext.cpp2758 /* void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) */
2761 (JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) {
2766 (GLuint)texture,
2760 android_glFramebufferTexture2DOES__IIIII(JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) argument
H A Dandroid_opengl_GLES31.cpp2841 /* void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) */
2844 (JNIEnv *_env, jobject _this, jint unit, jint texture, jint level, jboolean layered, jint layer, jint access, jint format) {
2847 (GLuint)texture,
2843 android_glBindImageTexture__IIIZIII(JNIEnv *_env, jobject _this, jint unit, jint texture, jint level, jboolean layered, jint layer, jint access, jint format) argument
H A Dandroid_opengl_GLES20.cpp445 /* void glActiveTexture ( GLenum texture ) */
448 (JNIEnv *_env, jobject _this, jint texture) {
450 (GLenum)texture
527 /* void glBindTexture ( GLenum target, GLuint texture ) */
530 (JNIEnv *_env, jobject _this, jint target, jint texture) {
533 (GLuint)texture
1391 /* void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) */
1394 (JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) {
1399 (GLuint)texture,
4031 /* GLboolean glIsTexture ( GLuint texture ) */
447 android_glActiveTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
529 android_glBindTexture__II(JNIEnv *_env, jobject _this, jint target, jint texture) argument
1393 android_glFramebufferTexture2D__IIIII(JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) argument
4033 android_glIsTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
[all...]
H A Dandroid_opengl_GLES30.cpp1549 /* void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) */
1552 (JNIEnv *_env, jobject _this, jint target, jint attachment, jint texture, jint level, jint layer) {
1556 (GLuint)texture,
1551 android_glFramebufferTextureLayer__IIIII(JNIEnv *_env, jobject _this, jint target, jint attachment, jint texture, jint level, jint layer) argument
H A Dcom_google_android_gles_jni_GLImpl.cpp265 /* void glActiveTexture ( GLenum texture ) */
268 (JNIEnv *_env, jobject _this, jint texture) {
270 (GLenum)texture
294 /* void glBindTexture ( GLenum target, GLuint texture ) */
297 (JNIEnv *_env, jobject _this, jint target, jint texture) {
300 (GLuint)texture
374 /* void glClientActiveTexture ( GLenum texture ) */
377 (JNIEnv *_env, jobject _this, jint texture) {
379 (GLenum)texture
6088 /* GLboolean glIsTexture ( GLuint texture ) */
267 android_glActiveTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
296 android_glBindTexture__II(JNIEnv *_env, jobject _this, jint target, jint texture) argument
376 android_glClientActiveTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
6090 android_glIsTexture__I(JNIEnv *_env, jobject _this, jint texture) argument
7546 android_glFramebufferTexture2DOES__IIIII(JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) argument
[all...]
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp564 * texture. Unfortunately, this is inefficient as it requires every primitive to
578 * a layer is created, only a texture is created, not an FBO. The content of the
579 * frame buffer contained within the layer's bounds is copied into this texture
584 * To compose the layers back onto the frame buffer, each layer texture
656 // Unfortunately some drivers will turn the entire target texture black
688 // Bind texture to FBO
692 // Initialize the texture if needed
733 // Detach the texture from the FBO
1463 Texture* texture = entry ? entry->texture local
1494 Texture* texture = getTexture(bitmap); local
1535 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); local
1606 Texture* texture = getTexture(bitmap); local
1637 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); local
1665 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); local
1788 drawShape(float left, float top, PathTexture* texture, const SkPaint* paint) argument
1811 PathTexture* texture = mCaches.pathCache.getRoundRect( local
1830 PathTexture* texture = mCaches.pathCache.getCircle(radius, p); local
1876 PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p); local
1900 PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top, local
1935 PathTexture* texture = local
1973 ShadowTexture* texture = mCaches.dropShadowCache.get( local
2221 PathTexture* texture = mCaches.pathCache.get(path, paint); local
2319 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); local
2326 drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint) argument
[all...]
/frameworks/base/opengl/java/com/google/android/gles_jni/
H A DGLImpl.java87 // C function void glActiveTexture ( GLenum texture )
90 int texture
107 // C function void glBindTexture ( GLenum target, GLuint texture )
111 int texture
163 // C function void glClientActiveTexture ( GLenum texture )
166 int texture
1535 // C function GLboolean glIsTexture ( GLuint texture )
1538 int texture
1984 // C function void glFramebufferTexture2DOES ( GLint target, GLint attachment, GLint textarget, GLint texture, GLint level )
1990 int texture,
1986 glFramebufferTexture2DOES( int target, int attachment, int textarget, int texture, int level ) argument
[all...]
/frameworks/native/opengl/libagl/
H A Dcontext.h124 TT = 0x8000, // texture coords transformed
149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t
204 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t
353 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t
497 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp316 void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { argument
319 uint32_t texture; member in class:android::MessageDestroyGLTexture
321 MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) argument
322 : engine(engine), texture(texture) {
325 engine.deleteTextures(1, &texture);
329 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
1547 // the hint is set before we acquire a buffer from the surface texture.
3449 // turn it into a texture
H A DSurfaceFlinger_hwc1.cpp314 void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { argument
317 uint32_t texture; member in class:android::MessageDestroyGLTexture
319 MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) argument
320 : engine(engine), texture(texture) {
323 engine.deleteTextures(1, &texture);
327 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
1555 // the hint is set before we acquire a buffer from the surface texture.
3465 // turn it into a texture

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