/frameworks/base/core/java/com/android/internal/view/animation/ |
H A D | NativeInterpolatorFactoryHelper.java | 17 package com.android.internal.view.animation;
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/frameworks/base/core/tests/coretests/src/android/animation/ |
H A D | AnimatorSetActivity.java | 1 package android.animation;
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H A D | FutureWaiter.java | 16 package android.animation;
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H A D | ObjectAnimatorEventsTest.java | 16 package android.animation;
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H A D | BasicAnimatorActivity.java | 16 package android.animation;
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/frameworks/support/design/honeycomb-mr1/android/support/design/widget/ |
H A D | ValueAnimatorCompatImplHoneycombMr1.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 21 import android.animation.ValueAnimator; 22 import android.view.animation.Interpolator;
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/frameworks/support/v17/leanback/kitkat/android/support/v17/leanback/transition/ |
H A D | Scale.java | 18 import android.animation.Animator; 19 import android.animation.ValueAnimator; 66 public void onAnimationUpdate(ValueAnimator animation) { 67 final float scale = (Float) animation.getAnimatedValue();
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
H A D | FragmentAnimationProvider.java | 16 import android.animation.Animator; 23 * callback. Animators added here will be added to an animation set and played together. This
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/frameworks/support/v4/donut/android/support/v4/animation/ |
H A D | ValueAnimatorCompat.java | 17 package android.support.v4.animation; 22 * Compatibility implementation for {@code android.animation.ValueAnimator}.
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/frameworks/support/v4/java/android/support/v4/animation/ |
H A D | AnimatorCompatHelper.java | 17 package android.support.v4.animation;
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/frameworks/support/design/ics/android/support/design/widget/ |
H A D | FloatingActionButtonIcs.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 47 // A hide animation is in progress, or we're already hidden. Skip the call 55 // If the view isn't laid out, or we're in the editor, don't run the animation 72 public void onAnimationStart(Animator animation) { 79 public void onAnimationCancel(Animator animation) { 85 public void onAnimationEnd(Animator animation) { 117 public void onAnimationStart(Animator animation) { 122 public void onAnimationEnd(Animator animation) {
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/frameworks/base/core/java/android/view/animation/ |
H A D | LayoutAnimationController.java | 17 package android.view.animation; 30 * A layout animation controller is used to animated a layout's, or a view 31 * group's, children. Each child uses the same animation but for every one of 32 * them, the animation starts at a different time. A layout animation controller 34 * child's animation start must be offset. The delay is computed by using 42 * {@link android.view.animation.GridLayoutAnimationController} will compute the 46 * Information used to compute the animation delay of each child are stored 48 * {@link android.view.animation.LayoutAnimationController.AnimationParameters}, 58 * Distributes the animation delay 133 LayoutAnimationController(Animation animation) argument 144 LayoutAnimationController(Animation animation, float delay) argument 200 setAnimation(Animation animation) argument [all...] |
H A D | AnticipateOvershootInterpolator.java | 17 package android.view.animation; 25 import com.android.internal.view.animation.HasNativeInterpolator; 26 import com.android.internal.view.animation.NativeInterpolatorFactory; 27 import com.android.internal.view.animation.NativeInterpolatorFactoryHelper;
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/frameworks/base/core/java/com/android/internal/widget/ |
H A D | DrawableHolder.java | 21 import android.animation.Animator; 22 import android.animation.ObjectAnimator; 23 import android.animation.ValueAnimator; 24 import android.animation.Animator.AnimatorListener; 28 import android.view.animation.DecelerateInterpolator; 61 * Adds an animation that interpolates given property from its current value 65 * @param delay the delay to start the animation, in ms. 68 * @param replace if true, replace the current animation with this one. 109 * Adds the given animation to the list of animations for this object. 210 public void onAnimationCancel(Animator animation) { argument 214 onAnimationEnd(Animator animation) argument 218 onAnimationRepeat(Animator animation) argument 222 onAnimationStart(Animator animation) argument [all...] |
/frameworks/base/services/core/java/com/android/server/policy/ |
H A D | StatusBarController.java | 27 import android.view.animation.Animation; 28 import android.view.animation.AnimationSet; 29 import android.view.animation.Interpolator; 30 import android.view.animation.TranslateAnimation; 154 * Tries to find a {@link TranslateAnimation} inside the {@code animation}. 156 * @return the found animation, {@code null} otherwise 158 private static TranslateAnimation findTranslateAnimation(Animation animation) { argument 159 if (animation instanceof TranslateAnimation) { 160 return (TranslateAnimation) animation; 161 } else if (animation instanceo [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/qs/ |
H A D | QSDetailClipper.java | 19 import android.animation.Animator; 20 import android.animation.Animator.AnimatorListener; 21 import android.animation.AnimatorListenerAdapter; 86 public void onAnimationStart(Animator animation) { 90 public void onAnimationEnd(Animator animation) { 97 public void onAnimationEnd(Animator animation) {
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/frameworks/base/services/core/java/com/android/server/wm/ |
H A D | AppWindowAnimator.java | 35 import android.view.animation.Animation; 36 import android.view.animation.Transformation; 54 Animation animation; field in class:AppWindowAnimator 75 // Special surface for thumbnail animation. If deferThumbnailDestruction is enabled, then we 85 // another animation, so defer the destruction of this thumbnail surface for a single frame 86 // after the secondary animation completes. 89 // frame of animation. It will extend the animation by one frame and then clean up afterwards. 91 // If true when the animation hits the last frame, it will keep running on that last frame. 92 // This is used to synchronize animation wit 301 getAnimationFrameTime(Animation animation, long currentTime) argument [all...] |
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
H A D | PlayAnimationThread.java | 23 import android.animation.AnimationThread; 24 import android.animation.Animator; 38 // start the animation. This will send a message to the handler right away, so
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/frameworks/support/design/base/android/support/design/widget/ |
H A D | StateListAnimator.java | 21 import android.view.animation.Animation; 36 public void onAnimationEnd(Animation animation) { 37 if (mRunningAnimation == animation) { 43 public void onAnimationStart(Animation animation) { 48 public void onAnimationRepeat(Animation animation) { 58 * @param animation The Animation to run when the specs match 60 public void addState(int[] specs, Animation animation) { argument 61 Tuple tuple = new Tuple(specs, animation); 62 animation.setAnimationListener(mAnimationListener); 163 * If there is an animation runnin [all...] |
/frameworks/support/v4/java/android/support/v4/view/animation/ |
H A D | PathInterpolatorCompat.java | 17 package android.support.v4.view.animation; 21 import android.view.animation.Interpolator;
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/frameworks/base/core/java/android/animation/ |
H A D | FloatArrayEvaluator.java | 17 package android.animation; 42 * {@link android.animation.ValueAnimator#getAnimatedValue()} is not cached, modified, or
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H A D | IntArrayEvaluator.java | 17 package android.animation; 42 * {@link android.animation.ValueAnimator#getAnimatedValue()} is not cached, modified, or
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H A D | TypeConverter.java | 17 package android.animation; 21 * is necessary when the value types of in animation are different 35 * Returns the target converted type. Used by the animation system to determine
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/frameworks/support/v4/kitkat/android/support/v4/view/ |
H A D | ViewPropertyAnimatorCompatKK.java | 18 import android.animation.ValueAnimator;
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 282 // of being encrypted we show the encrypted boot animation. 304 // animation. 459 ALOGE("Clock texture is too small; abandoning boot animation clock"); 472 ALOGE("Couldn't format time; abandoning boot animation clock"); 477 glEnable(GL_BLEND); // Allow us to draw on top of the animation 505 glDisable(GL_BLEND); // Return to the animation's default behaviour 509 bool BootAnimation::parseAnimationDesc(Animation& animation) argument 513 if (!readFile(animation.zip, "desc.txt", desString)) { 520 if (readFile(animation.zip, "audio_conf.txt", audioConf)) { 546 animation 585 preloadZip(Animation& animation) argument 642 Animation* animation = loadAnimation(mZipFileName); local 677 playAnimation(const Animation& animation) argument 816 Animation *animation = new Animation; local [all...] |