Searched refs:LoopCountType (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderLoopTests.cpp162 enum LoopCountType enum in namespace:deqp::gles3::Functional
171 static const char* getLoopCountTypeName (LoopCountType countType)
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
1162 const char* loopCountName = getLoopCountTypeName((LoopCountType)loopCountType);
1188 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));
1211 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderLoopTests.cpp138 enum LoopCountType enum in namespace:vkt::sr::__anon3727
221 static const char* getLoopCountTypeName (LoopCountType countType)
304 LoopCountType loopCountType,
528 LoopCountType loopCountType)
1301 const char* loopCountName = getLoopCountTypeName((LoopCountType)loopCountType);
1329 de::MovePtr<ShaderLoopCase> testCase(createGenericLoopCase(m_testCtx, testName.c_str(), testDesc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (glu::Precision)precision, loopDataType));
1353 de::MovePtr<ShaderLoopCase> testCase(createSpecialLoopCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
/external/deqp/modules/gles2/functional/
H A Des2fShaderLoopTests.cpp165 enum LoopCountType enum in namespace:deqp::gles2::Functional
174 static const char* getLoopCountTypeName (LoopCountType countType)
276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
1286 const char* loopCountName = getLoopCountTypeName((LoopCountType)loopCountType);
1312 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));
1335 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));

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