Searched refs:ShaderValue (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp366 struct ShaderValue struct in namespace:deqp::gles2::Functional
368 ShaderValue (DataType type_, float rangeMin_, float rangeMax_) function in struct:deqp::gles2::Functional::ShaderValue
375 ShaderValue (void) function in struct:deqp::gles2::Functional::ShaderValue
403 ShaderValue inputs[MAX_INPUTS];
570 const ShaderValue& v = spec.inputs[inputNdx];
1367 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1450 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
1452 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
1516 shaderSpec.inputs[inputNdx] = ShaderValue(typ
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderOperatorTests.cpp502 struct ShaderValue struct in namespace:vkt::sr::__anon3731
504 ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_) function in struct:vkt::sr::__anon3731::ShaderValue
511 ShaderValue (void) function in struct:vkt::sr::__anon3731::ShaderValue
543 ShaderValue inputs[MAX_INPUTS];
574 const ShaderValue& v = m_spec.inputs[inputNdx];
1974 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2064 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2065 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2066 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2132 shaderSpec.inputs[inputNdx] = ShaderValue(typ
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/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp619 struct ShaderValue struct in namespace:deqp::gles3::Functional
621 ShaderValue (DataType type_, const FloatScalar& rangeMin_, const FloatScalar& rangeMax_) function in struct:deqp::gles3::Functional::ShaderValue
628 ShaderValue (void) function in struct:deqp::gles3::Functional::ShaderValue
660 ShaderValue inputs[MAX_INPUTS];
849 const ShaderValue& v = m_spec.inputs[inputNdx];
2015 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2105 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2106 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2107 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2173 shaderSpec.inputs[inputNdx] = ShaderValue(typ
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