Searched refs:TEXTURE_BIT (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/swrast/
H A Ds_context.h96 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ macro
H A Ds_triangle.c1092 && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)
1095 || swrast->_RasterMask == TEXTURE_BIT)
1098 if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) {
H A Ds_context.c77 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;

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