/external/opencv3/modules/viz/src/vtk/ |
H A D | vtkVizInteractorStyle.hpp | 119 Vec2i win_size_; 120 Vec2i win_pos_; 121 Vec2i max_win_size_;
|
H A D | vtkVizInteractorStyle.cpp | 67 win_size_ = Vec2i(-1, -1); 68 win_pos_ = Vec2i(0, 0); 69 max_win_size_ = Vec2i(-1, -1); 168 Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition()); 169 Vec2i win_size(Interactor->GetRenderWindow()->GetSize()); 183 Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize()); 184 Vec2i win_size(Interactor->GetRenderWindow()->GetSize()); 196 win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition()); 201 max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize()); 257 static Vec2i red_blu [all...] |
/external/opencv3/modules/core/src/ |
H A D | cuda_info.cpp | 591 Vec2i cv::cuda::DeviceInfo::maxTexture2D() const 595 return Vec2i(); 597 return Vec2i(deviceProps().get(device_id_)->maxTexture2D); 601 Vec2i cv::cuda::DeviceInfo::maxTexture2DMipmap() const 605 return Vec2i(); 608 return Vec2i(deviceProps().get(device_id_)->maxTexture2DMipmap); 611 return Vec2i(); 626 Vec2i cv::cuda::DeviceInfo::maxTexture2DGather() const 630 return Vec2i(); 632 return Vec2i(deviceProp [all...] |
H A D | rand.cpp | 84 randBits_( T* arr, int len, uint64* state, const Vec2i* p, bool small_flag ) 201 const Vec2i* p, bool small_flag) \ 500 Vec2i* ip = 0; 539 ip = (Vec2i*)(parambuf + cn*2); 685 Vec2i* p = (Vec2i*)param;
|
H A D | copy.cpp | 243 DEF_COPY_MASK(32sC2, Vec2i)
|
H A D | matrix.cpp | 2336 ((std::vector<Vec2i>*)v)->resize(len); 3010 DEF_TRANSPOSE_FUNC(32sC2, Vec2i)
|
/external/opencv3/modules/core/include/opencv2/core/ |
H A D | cuda.hpp | 725 Vec2i maxTexture2D() const; 728 Vec2i maxTexture2DMipmap() const; 734 Vec2i maxTexture2DGather() const; 743 Vec2i maxTexture1DLayered() const; 749 Vec2i maxTextureCubemapLayered() const; 755 Vec2i maxSurface2D() const; 761 Vec2i maxSurface1DLayered() const; 770 Vec2i maxSurfaceCubemapLayered() const;
|
H A D | mat.hpp | 2104 typedef Mat_<Vec2i> Mat2i;
|
H A D | matx.hpp | 369 typedef Vec<int, 2> Vec2i; typedef in namespace:cv
|
/external/opencv3/modules/viz/include/opencv2/viz/ |
H A D | widgets.hpp | 525 WGrid(const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white()); 529 const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());
|
/external/opencv3/modules/viz/src/ |
H A D | vizimpl.hpp | 125 Vec2i window_position_;
|
H A D | vizimpl.cpp | 51 window_position_(Vec2i(std::numeric_limits<int>::min())), widget_actor_map_(new WidgetActorMap) 58 cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2; 117 Vec2i window_size(window_->GetSize()); 553 cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(Point(Vec2i(window_->GetSize()))); }
|
H A D | shapes.cpp | 435 cv::viz::WGrid::WGrid(const Vec2i &cells, const Vec2d &cells_spacing, const Color &color) 464 cv::viz::WGrid::WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, const Vec2i &cells, const Vec2d &cells_spacing, const Color &color)
|
/external/opencv3/modules/ml/src/ |
H A D | data.cpp | 200 Vec2i ofs = catOfs.at<Vec2i>(vi); 326 vector<Vec2i> tempCatOfs; 358 Vec2i ofs0 = tempCatOfs[vi]; 376 Vec2i ofs; 384 tempCatOfs.push_back(Vec2i(0, 0)); 896 Vec2i ofs = catOfs.at<Vec2i>(vi);
|
H A D | precomp.hpp | 352 vector<Vec2i> catOfs;
|
H A D | tree.cpp | 1378 const Vec2i* cofs = !catOfs.empty() ? &catOfs[0] : 0; 1763 Vec2i newOffsets(0, 0);
|
/external/opencv3/modules/photo/src/ |
H A D | denoising.cpp | 70 FastNlMeansDenoisingInvoker<Vec<ST, 2>, IT, UIT, D, Vec2i>( 268 FastNlMeansMultiDenoisingInvoker<Vec<ST, 2>, IT, UIT, D, Vec2i>(
|
/external/opencv3/modules/ml/ |
H A D | precomp.hpp | 352 vector<Vec2i> catOfs;
|
/external/opencv3/modules/imgproc/src/ |
H A D | featureselect.cpp | 164 total = std::min<size_t>(tmpCorners.at<Vec2i>(0, 0)[0], possibleCornersCount);
|
/external/opencv3/modules/viz/test/ |
H A D | tests_simple.cpp | 433 viz.showWidget("grid1", WGrid(Vec2i(7,7), Vec2d::all(0.75), Color::gray()), Affine3d().translate(Vec3d(0.0, 0.0, -1.0)));
|