Searched refs:addProgramStateCase (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp859 void addProgramStateCase (TestCaseGroup* group, Context& context, const std::string& name, const std::string& desc) function in namespace:deqp::gles2::Functional::__anon4031
1100 addProgramStateCase<ProgramStateDetachShaderCase> (linkStatusGroup, m_context, "detach_shader", "detach shader");
1101 addProgramStateCase<ProgramStateReattachShaderCase> (linkStatusGroup, m_context, "reattach_shader", "reattach shader");
1102 addProgramStateCase<ProgramStateDeleteShaderCase> (linkStatusGroup, m_context, "delete_shader", "delete shader");
1103 addProgramStateCase<ProgramStateReplaceShaderCase> (linkStatusGroup, m_context, "replace_shader", "replace shader object");
1104 addProgramStateCase<ProgramStateRecompileShaderCase> (linkStatusGroup, m_context, "recompile_shader", "recompile shader");
1105 addProgramStateCase<ProgramStateReplaceSourceCase> (linkStatusGroup, m_context, "replace_source", "replace shader source");
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp919 void addProgramStateCase (TestCaseGroup* group, Context& context, const std::string& name, const std::string& desc) function in namespace:deqp::gles3::Functional::__anon4181
1726 addProgramStateCase<ProgramStateDetachShaderCase> (linkStatusGroup, m_context, "detach_shader", "detach shader");
1727 addProgramStateCase<ProgramStateReattachShaderCase> (linkStatusGroup, m_context, "reattach_shader", "reattach shader");
1728 addProgramStateCase<ProgramStateDeleteShaderCase> (linkStatusGroup, m_context, "delete_shader", "delete shader");
1729 addProgramStateCase<ProgramStateReplaceShaderCase> (linkStatusGroup, m_context, "replace_shader", "replace shader object");
1730 addProgramStateCase<ProgramStateRecompileShaderCase> (linkStatusGroup, m_context, "recompile_shader", "recompile shader");
1731 addProgramStateCase<ProgramStateReplaceSourceCase> (linkStatusGroup, m_context, "replace_source", "replace shader source");

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