Searched refs:addProgramStateCase (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 859 void addProgramStateCase (TestCaseGroup* group, Context& context, const std::string& name, const std::string& desc) function in namespace:deqp::gles2::Functional::__anon4031 1100 addProgramStateCase<ProgramStateDetachShaderCase> (linkStatusGroup, m_context, "detach_shader", "detach shader"); 1101 addProgramStateCase<ProgramStateReattachShaderCase> (linkStatusGroup, m_context, "reattach_shader", "reattach shader"); 1102 addProgramStateCase<ProgramStateDeleteShaderCase> (linkStatusGroup, m_context, "delete_shader", "delete shader"); 1103 addProgramStateCase<ProgramStateReplaceShaderCase> (linkStatusGroup, m_context, "replace_shader", "replace shader object"); 1104 addProgramStateCase<ProgramStateRecompileShaderCase> (linkStatusGroup, m_context, "recompile_shader", "recompile shader"); 1105 addProgramStateCase<ProgramStateReplaceSourceCase> (linkStatusGroup, m_context, "replace_source", "replace shader source");
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 919 void addProgramStateCase (TestCaseGroup* group, Context& context, const std::string& name, const std::string& desc) function in namespace:deqp::gles3::Functional::__anon4181 1726 addProgramStateCase<ProgramStateDetachShaderCase> (linkStatusGroup, m_context, "detach_shader", "detach shader"); 1727 addProgramStateCase<ProgramStateReattachShaderCase> (linkStatusGroup, m_context, "reattach_shader", "reattach shader"); 1728 addProgramStateCase<ProgramStateDeleteShaderCase> (linkStatusGroup, m_context, "delete_shader", "delete shader"); 1729 addProgramStateCase<ProgramStateReplaceShaderCase> (linkStatusGroup, m_context, "replace_shader", "replace shader object"); 1730 addProgramStateCase<ProgramStateRecompileShaderCase> (linkStatusGroup, m_context, "recompile_shader", "recompile shader"); 1731 addProgramStateCase<ProgramStateReplaceSourceCase> (linkStatusGroup, m_context, "replace_source", "replace shader source");
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