Searched refs:bindFramebuffer (Results 1 - 25 of 73) sorted by relevance

123

/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp163 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
196 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
256 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
287 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
304 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
320 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
336 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
381 ctx.bindFramebuffer(GL_FRAMEBUFFE
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H A Des2fFboRenderTest.cpp422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
473 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0);
672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer());
700 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
780 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer());
798 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0);
877 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer());
887 context.bindFramebuffer(GL_FRAMEBUFFE
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/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
172 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
263 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
280 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
296 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
312 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
357 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1);
374 ctx.bindFramebuffer(GL_FRAMEBUFFE
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H A Des3fFboRenderTest.cpp261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
314 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0);
557 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer());
591 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
651 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer());
670 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer());
689 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer());
724 context.bindFramebuffer(GL_FRAMEBUFFE
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H A Des3fShaderPrecisionTests.cpp279 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
285 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
375 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
445 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
532 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
538 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
591 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
639 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
726 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
732 gl.bindFramebuffer(GL_FRAMEBUFFE
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H A Des3fShaderFragDataTests.cpp283 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp191 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
229 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
256 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo);
474 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
513 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo);
540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
550 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
589 gl.bindFramebuffer(GL_FRAMEBUFFE
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H A Des31fFboNoAttachmentTests.cpp101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
370 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
472 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
H A Des31fShaderHelperInvocationTests.cpp234 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);
246 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_resolveFramebuffer);
261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);
275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer);
277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer);
H A Des31fAdvancedBlendTests.cpp292 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo);
313 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
342 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
H A Des31fStencilTexturingTests.cpp549 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
611 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
702 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
773 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
831 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
914 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
975 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
H A Des31fTextureMultisampleTests.cpp364 gl.bindFramebuffer (GL_FRAMEBUFFER, fboID);
649 gl.bindFramebuffer (GL_FRAMEBUFFER, m_fboID);
835 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
924 gl.bindFramebuffer (GL_FRAMEBUFFER, 0);
1166 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
1382 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
1434 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
H A Des31fDrawBuffersIndexedTests.cpp403 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
432 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
551 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
569 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
1021 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
1041 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
H A Des31fPrimitiveBoundingBoxTests.cpp676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
1834 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
2646 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
3182 gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo);
3195 gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo);
3357 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3361 gl.bindFramebuffer(GL_READ_FRAMEBUFFE
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/external/deqp/modules/glshared/
H A DglsScissorTests.cpp508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer());
534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer);
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer);
639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);
H A DglsLifetimeTests.cpp193 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo),
226 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
236 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo),
244 gl.bindFramebuffer(GL_FRAMEBUFFER, 0),
251 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
266 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
H A DglsStateChangePerfTestCases.cpp395 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
407 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperContext.cpp447 static GLW_APICALL void GLW_APIENTRY bindFramebuffer (deUint32 target, deUint32 framebuffer) function in namespace:glu::es3plus
453 context->gl.bindFramebuffer(target, framebuffer);
518 dst->bindFramebuffer = bindFramebuffer;
H A DgluFboRenderContext.cpp265 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
H A DgluES3PlusWrapperFuncs.inl15 dst->bindFramebuffer = src.bindFramebuffer;
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl10 gl->bindFramebuffer = &glBindFramebuffer;
/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.mm261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);
/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp468 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
570 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
593 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
688 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
714 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
723 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
804 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
811 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
H A DteglImageUtil.cpp486 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
508 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
/external/autotest/client/deps/webgl_mpd/src/debug/
H A Dwebgl-debug.js121 'bindFramebuffer': {2: { 0:true }},
377 ctx.bindFramebuffer(ctx.FRAMEBUFFER, null);

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