Searched refs:depthStencilFormat (Results 1 - 10 of 10) sorted by relevance

/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) argument
72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat);
211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); local
248 if (depthStencilFormat != GL_NONE)
250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
256 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.mm215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
250 if (depthStencilFormat != 0)
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
264 if (depthStencilFormat != 0)
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp123 const tcu::TextureFormat& depthStencilFormat)
126 , m_depthStencilFormat (depthStencilFormat)
294 const tcu::TextureFormat& depthStencilFormat,
122 ColorFragmentShader(const tcu::TextureFormat& colorFormat, const tcu::TextureFormat& depthStencilFormat) argument
H A DvktPipelineReferenceRenderer.cpp167 const tcu::TextureFormat& depthStencilFormat,
173 , m_depthStencilFormat (depthStencilFormat)
163 ReferenceRenderer(int surfaceWidth, int surfaceHeight, int numSamples, const tcu::TextureFormat& colorFormat, const tcu::TextureFormat& depthStencilFormat, const rr::Program* const program) argument
H A DvktPipelineEarlyFragmentTests.cpp361 const VkFormat depthStencilFormat)
380 depthStencilFormat, // VkFormat format;
357 makeRenderPass(const DeviceInterface& vk, const VkDevice device, const VkFormat colorFormat, const bool useDepthStencilAttachment, const VkFormat depthStencilFormat) argument
H A DvktPipelineImageSamplingInstance.cpp973 const tcu::TextureFormat depthStencilFormat = tcu::TextureFormat(); // Undefined depth/stencil format. local
989 refRenderer = MovePtr<ReferenceRenderer>(new ReferenceRenderer(m_renderSize.x(), m_renderSize.y(), 1, colorFormat, depthStencilFormat, &referenceProgram));
/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp57 BasicFboMultisampleCase (Context& context, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2& size, int numSamples) argument
60 , m_depthStencilFormat (depthStencilFormat)
H A Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
H A Des3fFboRenderTest.cpp74 , depthStencilFormat (depthStencilFormat_)
86 , depthStencilFormat (GL_NONE)
101 GLenum depthStencilFormat; member in class:deqp::gles3::Functional::FboConfig
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
884 cfg.depthStencilFormat = GL_NONE;
1191 context.texImage2D(GL_TEXTURE_2D, 0, fbo.getConfig().depthStencilFormat, newWidth, newHeight);
1196 context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeight);
1337 : fbo.getConfig().depthStencilFormat;
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
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H A Des3fFboInvalidateTests.cpp1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
1234 glRenderbufferStorage (GL_RENDERBUFFER, depthStencilFormat, getWidth(), getHeight());

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