Searched refs:fragAccessName (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1030 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); local
1031 string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
1032 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fragment shader.";
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp995 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); local
996 string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
997 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fragment shader.";
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp1086 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); local
1087 string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
1088 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fragment shader.";

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