Searched refs:integerLength (Results 1 - 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderIntegerFunctionTests.cpp | 122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) argument 124 DE_ASSERT(integerLength > 0 && integerLength <= 32); 126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; 129 static inline deUint32 getLowBitMask (int integerLength) argument 131 DE_ASSERT(integerLength >= 0 && integerLength <= 32); 134 if (integerLength == 0u) 136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; 142 const deUint32 integerLength local 477 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 531 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 588 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 640 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1009 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1077 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1138 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1204 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1270 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderIntegerFunctionTests.cpp | 120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) argument 122 DE_ASSERT(integerLength > 0 && integerLength <= 32); 124 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; 127 static inline deUint32 getLowBitMask (int integerLength) argument 129 DE_ASSERT(integerLength >= 0 && integerLength <= 32); 132 if (integerLength == 0u) 134 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; 140 const deUint32 integerLength local 374 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 428 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 522 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 832 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 891 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 940 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1001 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local 1080 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local [all...] |
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