Searched refs:integerLength (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderIntegerFunctionTests.cpp122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) argument
124 DE_ASSERT(integerLength > 0 && integerLength <= 32);
126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer;
129 static inline deUint32 getLowBitMask (int integerLength) argument
131 DE_ASSERT(integerLength >= 0 && integerLength <= 32);
134 if (integerLength == 0u)
136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u;
142 const deUint32 integerLength local
477 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
531 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
588 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
640 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1009 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1077 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1138 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1204 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1270 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
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/external/deqp/modules/gles31/functional/
H A Des31fShaderIntegerFunctionTests.cpp120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) argument
122 DE_ASSERT(integerLength > 0 && integerLength <= 32);
124 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer;
127 static inline deUint32 getLowBitMask (int integerLength) argument
129 DE_ASSERT(integerLength >= 0 && integerLength <= 32);
132 if (integerLength == 0u)
134 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u;
140 const deUint32 integerLength local
374 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
428 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
522 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
832 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
891 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
940 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1001 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
1080 const int integerLength = getShaderUintBitCount(m_shaderType, precision); local
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