Searched refs:isMSAA (Results 1 - 5 of 5) sorted by relevance

/external/skia/src/gpu/
H A DSkGpuDevice_drawTexture.cpp45 bool isMSAA) {
50 if (isMSAA) {
74 bool isMSAA) {
81 !may_color_bleed(srcRect, transformedRect, srcRectToDeviceSpace, isMSAA)) {
42 may_color_bleed(const SkRect& srcRect, const SkRect& transformedRect, const SkMatrix& m, bool isMSAA) argument
71 can_ignore_bilerp_constraint(const GrTextureProducer& producer, const SkRect& srcRect, const SkMatrix& srcRectToDeviceSpace, bool isMSAA) argument
/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp296 const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1;
380 if (isMSAA)
/external/deqp/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp296 const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1;
380 if (isMSAA)
H A Des3fShaderDerivateTests.cpp775 const bool isMSAA = useFbo && m_numSamples > 0; local
780 if (isMSAA)
/external/deqp/modules/gles31/functional/
H A Des31fTessellationTests.cpp5400 const bool isMSAA = renderCtx.getRenderTarget().getNumSamples() > 1;
5416 if (isMSAA)
5430 log << TestLog::Message << "Failure: expected at least one " << (isMSAA ? "non-black" : "white") << " pixel in the rectangle "

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