Searched refs:light (Results 1 - 25 of 53) sorted by relevance

123

/external/clang/test/Index/
H A Dprint-bitwidth.c10 unsigned light : 1; member in struct:X
22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
/external/skia/src/effects/
H A DSkEmbossMaskFilter.cpp16 SkMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { argument
17 return new SkEmbossMaskFilter(blurSigma, light);
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) argument
69 : fLight(light), fBlurSigm
108 Light light = fLight; local
128 Light light; local
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H A DSkEmbossMask.cpp81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { argument
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
143 // value in the light, and just pass that in to this function.
H A DSkLightingImageFilter.cpp81 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, function in class:__anon16869::DiffuseLightingType
103 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, function in class:__anon16869::SpecularLightingType
211 const SkImageFilterLight* light,
217 const LightType* l = static_cast<const LightType*>(light);
231 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
239 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
244 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
258 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
266 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
271 *dptr++ = lightingType.light(rightNorma
210 lightBitmap(const LightingType& lightingType, const SkImageFilterLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) argument
302 lightBitmap(const LightingType& lightingType, const SkImageFilterLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) argument
350 SkLightingImageFilterInternal(SkImageFilterLight* light, SkScalar surfaceScale, SkImageFilter* input, const CropRect* cropRect) argument
540 const SkImageFilterLight* light() const { return fLight; } function in class:__anon16869::GrLightingEffect
566 Create(GrTexture* texture, const SkImageFilterLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd, BoundaryMode boundaryMode, const SkIRect* srcBounds) argument
603 Create(GrTexture* texture, const SkImageFilterLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess, BoundaryMode boundaryMode, const SkIRect* srcBounds) argument
1096 SkLightingImageFilter(SkImageFilterLight* light, SkScalar surfaceScale, SkImageFilter* input, const CropRect* cropRect) argument
1184 Create(SkImageFilterLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter* input, const CropRect* cropRect) argument
1203 SkDiffuseLightingImageFilter(SkImageFilterLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter* input, const CropRect* cropRect) argument
1323 Create(SkImageFilterLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect) argument
1343 SkSpecularLightingImageFilter(SkImageFilterLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect) argument
1646 GrLightingEffect(GrTexture* texture, const SkImageFilterLight* light, SkScalar surfaceScale, const SkMatrix& matrix, BoundaryMode boundaryMode, const SkIRect* srcBounds) argument
1677 GrDiffuseLightingEffect(GrTexture* texture, const SkImageFilterLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd, BoundaryMode boundaryMode, const SkIRect* srcBounds) argument
1889 GrSpecularLightingEffect(GrTexture* texture, const SkImageFilterLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess, BoundaryMode boundaryMode, const SkIRect* srcBounds) argument
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/external/mesa3d/src/mesa/tnl/
H A Dt_vb_lighttmp.h91 struct gl_light *light; local
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
121 if (!(light->_Flags & LIGHT_POSITIONAL)) {
122 /* directional light */
123 COPY_3V(VP, light->_VP_inf_norm);
124 attenuation = light->_VP_inf_spot_attenuation;
127 GLfloat d; /* distance from vertex to light */
129 SUB_3V(VP, light
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
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H A Dt_rasterpos.c29 #include "main/light.h"
123 const struct gl_light *light; local
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm);
140 attenuation = light->_VP_inf_spot_attenuation;
143 /* local/positional light */
146 /* VP = vector from vertex pos to light[
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
/external/mesa3d/src/mesa/main/
H A Dlight.c31 #include "light.h"
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum];
111 if (TEST_EQ_4V(light->Ambient, params))
114 COPY_4V( light->Ambient, params );
117 if (TEST_EQ_4V(light->Diffuse, params))
120 COPY_4V( light->Diffuse, params );
123 if (TEST_EQ_4V(light->Specular, params))
126 COPY_4V( light
200 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) argument
210 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) argument
282 _mesa_Lighti( GLenum light, GLenum pname, GLint param ) argument
292 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) argument
334 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) argument
384 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) argument
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
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H A Dlight.h50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
H A Des1_conversion.h52 _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
76 _es_Lightx(GLenum light, GLenum pname, GLfixed param);
79 _es_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
H A Des1_conversion.c15 #include "light.h"
234 _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params) argument
240 if (light < GL_LIGHT0 || light > GL_LIGHT7) {
242 "glGetLightxv(light=0x%x)", light); local
268 _mesa_GetLightfv(light, pname, converted_params);
500 _es_Lightx(GLenum light, GLenum pname, GLfixed param) argument
502 _mesa_Lightf(light, pname, (GLfloat) (param / 65536.0f));
506 _es_Lightxv(GLenum light, GLenu argument
514 "glLightxv(light=0x%x)", light); local
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H A Dattrib.c42 #include "light.h"
1055 const struct gl_light_attrib *light; local
1056 light = (const struct gl_light_attrib *) attr->data;
1058 _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
1059 /* per-light state */
1064 const struct gl_light *l = &light->Light[i];
1097 /* light model */
1099 light->Model.Ambient);
1101 (GLfloat) light->Model.LocalViewer);
1103 (GLfloat) light
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/external/skia/include/effects/
H A DSkEmbossMaskFilter.h15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
26 static SkMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
H A DSkLightingImageFilter.h45 SkLightingImageFilter(SkImageFilterLight* light,
50 const SkImageFilterLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
/external/skia/src/core/
H A DSkLightingShader.h34 void add(const SkLight& light) { argument
36 *fLights->fLights.push() = light;
52 const SkLight& light(int index) const { function in class:SkLightingShader::Lights
65 /** Returns a shader that lights the diffuse and normal maps with a single light.
72 @param light the light applied to the normal map
73 @param ambient the linear (unpremul) ambient light color. Range is 0..1/channel.
H A DSkLightingShader.cpp25 support different light types
45 lights to light the diffuse bitmap.
160 if (SkLight::kAmbient_LightType == lights->light(i).type()) {
161 fAmbientColor += lights->light(i).color();
164 fLightColor = lights->light(i).color();
165 fLightDir = lights->light(i).dir();
225 // TODO: inverse map the light direction vectors in the vertex shader rather than
231 // diffuse light
233 // ambient light
528 const SkLight& light local
633 const SkLight& light = fLights->light(l); local
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/external/libweave/examples/
H A Dexamples.mk26 examples/daemon/light/light.cc \
66 out/$(BUILD_MODE)/weave_daemon_light : out/$(BUILD_MODE)/examples/daemon/light/light.o $(daemon_deps)
/external/skia/src/views/
H A DSkWidgets.cpp243 SkEmbossMaskFilter::Light light; local
245 light.fDirection[0] = SK_Scalar1/2;
246 light.fDirection[1] = SK_Scalar1/2;
247 light.fDirection[2] = SK_Scalar1/3;
248 light.fAmbient = 0x48;
249 light.fSpecular = 0x80;
253 light.fDirection[0] = -light.fDirection[0];
254 light.fDirection[1] = -light
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/external/dng_sdk/source/
H A Ddng_camera_profile.h340 /// Setter for first of up to two light sources used for calibration.
345 void SetCalibrationIlluminant1 (uint32 light) argument
347 fCalibrationIlluminant1 = light;
351 /// Setter for second of up to two light sources used for calibration.
356 void SetCalibrationIlluminant2 (uint32 light) argument
358 fCalibrationIlluminant2 = light;
362 /// Getter for first of up to two light sources used for calibration.
372 /// Getter for second of up to two light sources used for calibration.
382 /// Getter for first of up to two light sources used for calibration, returning
390 /// Getter for second of up to two light source
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/external/fio/os/windows/
H A Ddobuild.cmd23 "%WIX%bin\light" -nologo -sice:ICE61 install.wixobj examples.wixobj -ext WixUIExtension -out %FIO_VERSION%-%FIO_ARCH%.msi
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java359 public void glLightf(int light, int pname, float param) { argument
360 ((GL10)mGL).glLightf(light, pname, param);
364 public void glLightfv(int light, int pname, FloatBuffer params) { argument
365 ((GL10)mGL).glLightfv(light, pname, params);
369 public void glLightfv(int light, int pname, float[] params, int offset) { argument
370 ((GL10)mGL).glLightfv(light, pname, params, offset);
374 public void glLightx(int light, int pname, int param) { argument
375 ((GL10)mGL).glLightx(light, pname, param);
379 public void glLightxv(int light, int pname, IntBuffer params) { argument
380 ((GL10)mGL).glLightxv(light, pnam
384 glLightxv(int light, int pname, int[] params, int offset) argument
842 glGetLightfv(int light, int pname, FloatBuffer params) argument
847 glGetLightfv(int light, int pname, float[] params, int offset) argument
854 glGetLightxv(int light, int pname, IntBuffer params) argument
859 glGetLightxv(int light, int pname, int[] params, int offset) argument
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/holiday/
H A DHolidayBorderPanel.java375 Color light = getBackground().brighter().brighter().brighter();
387 topleft = light;
392 bottomright = light;
433 // light rectangle first. Otherwise, your eye picks up
434 // the discrepancy where the light rect. passes over
442 g.setColor(light);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
H A Dd3d11spikysphere.hlsl184 float3 light = normalize(float3(0, 1, -1));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
/external/skia/samplecode/
H A DSampleAll.cpp377 SkEmbossMaskFilter::Light light; local
378 light.fDirection[0] = SK_Scalar1/2;
379 light.fDirection[1] = SK_Scalar1/2;
380 light.fDirection[2] = SK_Scalar1/3;
381 light.fAmbient = 0x48;
382 light.fSpecular = 0x80;
384 SkMaskFilter* embossFilter = SkEmbossMaskFilter::Create(sigma, light);
/external/v8/benchmarks/
H A Draytrace.js57 // flog/light.js
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light(
877 scene.lights.push(light);

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