Searched refs:lockCommandPool (Results 1 - 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
H A Dthreading.cpp328 const bool lockCommandPool = false; // pool is already directly locked local
332 startWriteObject(my_data, pCommandBuffers[index], lockCommandPool);
339 finishWriteObject(my_data, pCommandBuffers[index], lockCommandPool);

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