Searched refs:m_numTextures (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.hpp68 const int m_numTextures; member in class:deqp::gles3::Performance::Texture2DRenderCase
H A Des3pTextureCases.cpp72 , m_numTextures (numTextures)
157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
186 m_textures.reserve(m_numTextures);
187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
225 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
242 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp73 , m_numTextures (numTextures)
146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
160 m_textures.reserve(m_numTextures);
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
H A Des2pTextureCases.hpp64 int m_numTextures; member in class:deqp::gles2::Performance::Texture2DRenderCase
/external/deqp/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp568 int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bound to many texture units. member in class:deqp::gles2::Functional::TextureUnitCase
620 m_numTextures = m_numUnits; // In most cases use one unit per texture.
622 m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same texture to multiple units.
624 log << tcu::TestLog::Message << ("Using " + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s)").c_str() << tcu::TestLog::EndMessage;
626 m_textureTypes.reserve(m_numTextures);
627 m_textureParams.reserve(m_numTextures);
628 m_ndx2dOrCube.reserve(m_numTextures);
632 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
726 for (int i = 0; i < m_numTextures; i++)
731 m_unitTextures.push_back(rnd.getInt(0, m_numTextures
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/external/deqp/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp729 int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bound to many texture units. member in class:deqp::gles3::Functional::TextureUnitCase
791 m_numTextures = m_numUnits; // In most cases use one unit per texture.
793 m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same texture to multiple units.
795 log << tcu::TestLog::Message << ("Using " + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s)").c_str() << tcu::TestLog::EndMessage;
797 m_textureTypes.reserve(m_numTextures);
798 m_textureParams.reserve(m_numTextures);
799 m_ndxTexType.reserve(m_numTextures);
803 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
921 for (int i = 0; i < m_numTextures; i++)
926 m_unitTextures.push_back(rnd.getInt(0, m_numTextures
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