Searched refs:min_depth (Results 1 - 11 of 11) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_cc.c | 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far); 55 ccv->min_depth = 0.0;
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H A D | gen6_blorp.cpp | 990 ccv->min_depth = 0.0;
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H A D | gen7_blorp.cpp | 104 ccv->min_depth = 0.0;
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H A D | brw_state_dump.c | 362 batch_out(brw, name, offset, 0, "min_depth = %f\n", vp->min_depth);
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H A D | brw_structs.h | 740 GLfloat min_depth; member in struct:brw_cc_viewport
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | fakeglx.c | 614 * min_depth - minimum visual depth 619 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) argument 639 if (min_depth==0) { 650 for (depth=32;depth>=min_depth;depth--) { 670 if (min_depth==0) { 681 for (depth=32;depth>=min_depth;depth--) { 697 * Find the deepest X over/underlay visual of at least min_depth. 704 * min_depth - minimum visual depth 711 int min_depth, int preferred_class ) 737 deepest = min_depth; 709 choose_x_overlay_visual( Display *dpy, int scr, int level, int trans_type, int trans_value, int min_depth, int preferred_class ) argument [all...] |
/external/opencv/cv/include/ |
H A D | cv.hpp | 136 int min_depth, src_type, dst_type, work_type; member in class:CvBaseImageFilter
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
H A D | glx_api.c | 471 * min_depth - minimum visual depth 476 choose_x_visual( Display *dpy, int screen, int min_depth, argument 499 if (min_depth==0) { 518 for (depth=32;depth>=min_depth;depth--) { 546 if (min_depth==0) { 557 for (depth=32;depth>=min_depth;depth--) {
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/external/opencv/cv/src/ |
H A D | cvsmooth.cpp | 81 min_depth = CV_32S; 93 min_depth = CV_32S; 126 min_depth = CV_MAT_DEPTH(_src_type) == CV_8U ? CV_32S : CV_64F;
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H A D | cvfilter.cpp | 59 min_depth = CV_8U; 72 min_depth = CV_8U; 106 max_depth = MAX( max_depth, min_depth ); 634 min_depth = CV_32F; 645 min_depth = CV_32F;
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/external/libxml2/ |
H A D | xpath.c | 14257 int max_depth, min_depth; local 14273 min_depth = xmlPatternMinDepth(comp); 14274 if (min_depth == -1) 14294 if (min_depth == 0) {
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