Searched refs:numPackets (Results 1 - 25 of 39) sorted by relevance

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/external/deqp/framework/referencerenderer/
H A DrrShaders.hpp104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero.
181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0;
208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const;
215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const
217 for (int ndx = 0; ndx < numPackets; ndx++)
227 void shadeFragments (FragmentPacket* packets, const int numPackets) const;
234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const
236 for (int ndx = 0; ndx < numPackets; nd
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/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons
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H A Des3fFboTestUtil.cpp111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
212 for (int packetNdx = 0; packetNdx < numPackets;
371 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
525 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
632 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
740 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
837 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
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H A Des3fDepthTests.cpp57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des3fStencilTests.cpp91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/deqp/modules/glshared/
H A DglsRandomShaderProgram.hpp47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
H A DglsRandomShaderProgram.cpp169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
176 while (packetOffset < numPackets)
178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH);
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
255 while (packetOffset < numPackets)
257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET);
H A DglsTextureBufferCase.cpp164 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
166 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
190 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
192 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
222 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
224 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
257 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
259 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.hpp67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
H A Des31fGeometryShaderTests.cpp202 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
203 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
204 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
225 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
227 for (int ndx = 0; ndx < numPackets; ++ndx)
235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
237 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
242 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
246 for (int ndx = 0; ndx < numPackets; ++ndx)
301 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) cons
342 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
349 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
487 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
515 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
826 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
833 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
961 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
987 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
1260 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
1267 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
1530 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
1537 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
1710 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
1719 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
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H A Des31fFboTestUtil.cpp203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
364 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/webrtc/webrtc/modules/audio_coding/test/
H A DChannel.h31 uint32_t numPackets; member in struct:webrtc::ACMTestFrameSizeStats
66 void Stats(uint32_t* numPackets);
H A DChannel.cc185 currentFrameSizeStats->numPackets++;
252 _payloadStats[n].frameSizeStats[k].numPackets = 0;
287 _payloadStats[n].frameSizeStats[k].numPackets = 0;
329 void Channel::Stats(uint32_t* numPackets) { argument
333 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t));
338 numPackets[k] = 0;
343 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets;
399 (unsigned int) payloadStats.frameSizeStats[k].numPackets);
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des2fStencilTests.cpp88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
H A Des2fFboRenderTest.cpp93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
211 for (int packetNdx = 0; packetNdx < numPackets;
220 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
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H A Des2fTextureSpecificationTests.cpp137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
197 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
208 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
279 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
281 for (int packetNdx = 0; packetNdx < numPackets;
290 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
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H A Des2fTextureUnitTests.cpp249 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
250 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
452 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
463 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp61 const int numPackets) const
66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
96 const int numPackets) const
101 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
140 const int numPackets,
143 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
238 const int numPackets,
241 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
139 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
237 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0;
241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
H A DsglrShaderProgram.cpp215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument
218 DE_UNREF(verticesIn && packets && numPackets && invocationID);
/external/deqp/framework/randomshaders/
H A DrsgProgramExecutor.cpp222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); local
232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); local
308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
/external/deqp/modules/egl/
H A DteglRenderTests.cpp252 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
254 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
269 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
271 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
904 const int numPackets = numThreads * packetsPerThread; local
921 vector<SemaphoreSp> semaphores (numPackets+1);
922 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket);
/external/deqp/external/vulkancts/modules/vulkan/api/
H A DvktApiSmokeTests.cpp276 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
278 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
296 void shadeFragments (rr::FragmentPacket*, const int numPackets, const rr::FragmentShadingContext& context) const argument
298 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
/external/deqp/modules/internal/
H A DditFrameworkTests.cpp722 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
724 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
742 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument
744 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)

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