Searched refs:numTextures (Results 1 - 25 of 36) sorted by relevance

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/external/deqp/modules/gles2/performance/
H A Des2pTextureCountTests.cpp76 int numTextures = texCounts[cntNdx]; local
77 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
80 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
H A Des2pTextureFormatTests.cpp76 int numTextures = 1; local
79 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
H A Des2pTextureCases.hpp47 int numTextures, bool powerOfTwo);
H A Des2pTextureFilteringTests.cpp90 int numTextures = 1; local
94 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, dataType, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
H A Des2pTextureCases.cpp63 int numTextures,
73 , m_numTextures (numTextures)
53 Texture2DRenderCase(Context& context, const char* name, const char* description, deUint32 format, deUint32 dataType, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo) argument
/external/deqp/modules/gles3/performance/
H A Des3pTextureCountTests.cpp77 int numTextures = texCounts[cntNdx]; local
78 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
81 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
H A Des3pTextureCases.hpp51 int numTextures,
H A Des3pTextureFormatTests.cpp115 int numTextures = 1; local
118 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
H A Des3pTextureFilteringTests.cpp90 int numTextures = 1; local
94 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
H A Des3pTextureCases.cpp63 int numTextures,
72 , m_numTextures (numTextures)
54 Texture2DRenderCase(Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo) argument
/external/skia/src/gpu/
H A DGrProcessor.cpp118 if (this->numTextures() != that.numTextures()) {
121 for (int i = 0; i < this->numTextures(); ++i) {
/external/skia/src/gpu/gl/
H A DGrGLProgramDesc.cpp35 int numTextures = proc.numTextures(); local
37 int word32Count = (proc.numTextures() + 1) / 2;
42 for (int i = 0; i < numTextures; ++i) {
49 if (numTextures & 0x1) {
50 k16[numTextures] = 0;
H A DGrGLProgram.cpp71 if (int numTextures = processor.numTextures()) {
72 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
76 } while (++i < numTextures);
/external/skia/src/gpu/vk/
H A DGrVkProgramDesc.cpp23 int numTextures = proc.numTextures(); local
25 int word32Count = (proc.numTextures() + 1) / 2;
30 for (int i = 0; i < numTextures; ++i) {
36 if (numTextures & 0x1) {
37 k16[numTextures] = 0;
H A DGrVkProgramBuilder.cpp55 int numTextures = processor.numTextures(); local
56 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures);
58 for (int t = 0; t < numTextures; ++t) {
H A DGrVkProgram.cpp157 if (int numTextures = processor.numTextures()) {
158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
162 } while (++i < numTextures);
/external/skia/src/gpu/glsl/
H A DGrGLSLFragmentProcessor.cpp81 firstSamplerAt += args.fFp.childProcessor(i).numTextures();
88 if (childProc.numTextures() > 0) {
89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
H A DGrGLSLProgramBuilder.cpp34 int totalTextures = primProc.numTextures();
44 totalTextures += processor.numTextures();
84 SkSTArray<4, GrGLSLTextureSampler> samplers(proc.numTextures());
135 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures());
180 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures());
/external/deqp/modules/gles2/stress/
H A Des2sLongRunningTests.cpp138 const int numTextures; member in struct:deqp::gles2::Stress::MemCase
139 MemCase (const char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {}
150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. member in struct:deqp::gles2::Stress::Case
152 Case (const char* const name_, const char* const desc_, int numTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), probs(probs_) {}
183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures; local
184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
/external/deqp/modules/gles3/stress/
H A Des3sLongRunningTests.cpp138 const int numTextures; member in struct:deqp::gles3::Stress::MemCase
139 MemCase (const char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {}
150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. member in struct:deqp::gles3::Stress::Case
152 Case (const char* const name_, const char* const desc_, int numTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), probs(probs_) {}
183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures; local
184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
/external/deqp/modules/glshared/
H A DglsLongStressTestUtil.hpp46 gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei) const;
H A DglsLongStressTestUtil.cpp136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid, const int texHei, const float positionFactor) const argument
169 for (int i = 0; i < numTextures; i++)
178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const int texWid, const int texHei) const argument
212 for (int i = 0; i < numTextures; i++)
234 for (int i = 0; i < numTextures; i++)
241 Vec4(0.0f), Vec4(1.0f / (float)numTextures)));
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp85 int numTextures = processor.numTextures(); local
86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures);
88 for (int t = 0; t < numTextures; ++t) {
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) argument
76 m_curCtx->genTextures(numTextures, textures);
79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) argument
81 m_curCtx->deleteTextures(numTextures, textures);
/external/skia/include/gpu/
H A DGrProcessor.h73 int numTextures() const { return fTextureAccesses.count(); } function in class:GrProcessor
76 numTextures(). */

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