/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureCountTests.cpp | 76 int numTextures = texCounts[cntNdx]; local 77 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); 80 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es2pTextureFormatTests.cpp | 76 int numTextures = 1; local 79 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es2pTextureCases.hpp | 47 int numTextures, bool powerOfTwo);
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H A D | es2pTextureFilteringTests.cpp | 90 int numTextures = 1; local 94 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, dataType, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
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H A D | es2pTextureCases.cpp | 63 int numTextures, 73 , m_numTextures (numTextures) 53 Texture2DRenderCase(Context& context, const char* name, const char* description, deUint32 format, deUint32 dataType, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo) argument
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCountTests.cpp | 77 int numTextures = texCounts[cntNdx]; local 78 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); 81 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es3pTextureCases.hpp | 51 int numTextures,
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H A D | es3pTextureFormatTests.cpp | 115 int numTextures = 1; local 118 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es3pTextureFilteringTests.cpp | 90 int numTextures = 1; local 94 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
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H A D | es3pTextureCases.cpp | 63 int numTextures, 72 , m_numTextures (numTextures) 54 Texture2DRenderCase(Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo) argument
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/external/skia/src/gpu/ |
H A D | GrProcessor.cpp | 118 if (this->numTextures() != that.numTextures()) { 121 for (int i = 0; i < this->numTextures(); ++i) {
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgramDesc.cpp | 35 int numTextures = proc.numTextures(); local 37 int word32Count = (proc.numTextures() + 1) / 2; 42 for (int i = 0; i < numTextures; ++i) { 49 if (numTextures & 0x1) { 50 k16[numTextures] = 0;
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H A D | GrGLProgram.cpp | 71 if (int numTextures = processor.numTextures()) { 72 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); 76 } while (++i < numTextures);
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/external/skia/src/gpu/vk/ |
H A D | GrVkProgramDesc.cpp | 23 int numTextures = proc.numTextures(); local 25 int word32Count = (proc.numTextures() + 1) / 2; 30 for (int i = 0; i < numTextures; ++i) { 36 if (numTextures & 0x1) { 37 k16[numTextures] = 0;
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H A D | GrVkProgramBuilder.cpp | 55 int numTextures = processor.numTextures(); local 56 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); 58 for (int t = 0; t < numTextures; ++t) {
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H A D | GrVkProgram.cpp | 157 if (int numTextures = processor.numTextures()) {
158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
162 } while (++i < numTextures);
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/external/skia/src/gpu/glsl/ |
H A D | GrGLSLFragmentProcessor.cpp | 81 firstSamplerAt += args.fFp.childProcessor(i).numTextures(); 88 if (childProc.numTextures() > 0) { 89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
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H A D | GrGLSLProgramBuilder.cpp | 34 int totalTextures = primProc.numTextures(); 44 totalTextures += processor.numTextures(); 84 SkSTArray<4, GrGLSLTextureSampler> samplers(proc.numTextures()); 135 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures()); 180 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures());
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/external/deqp/modules/gles2/stress/ |
H A D | es2sLongRunningTests.cpp | 138 const int numTextures; member in struct:deqp::gles2::Stress::MemCase 139 MemCase (const char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. member in struct:deqp::gles2::Stress::Case 152 Case (const char* const name_, const char* const desc_, int numTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), probs(probs_) {} 183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures; local 184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningTests.cpp | 138 const int numTextures; member in struct:deqp::gles3::Stress::MemCase 139 MemCase (const char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. member in struct:deqp::gles3::Stress::Case 152 Case (const char* const name_, const char* const desc_, int numTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), probs(probs_) {} 183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures; local 184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
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/external/deqp/modules/glshared/ |
H A D | glsLongStressTestUtil.hpp | 46 gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei) const;
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H A D | glsLongStressTestUtil.cpp | 136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid, const int texHei, const float positionFactor) const argument 169 for (int i = 0; i < numTextures; i++) 178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const int texWid, const int texHei) const argument 212 for (int i = 0; i < numTextures; i++) 234 for (int i = 0; i < numTextures; i++) 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures)));
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 85 int numTextures = processor.numTextures(); local 86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); 88 for (int t = 0; t < numTextures; ++t) {
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) argument 76 m_curCtx->genTextures(numTextures, textures); 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) argument 81 m_curCtx->deleteTextures(numTextures, textures);
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/external/skia/include/gpu/ |
H A D | GrProcessor.h | 73 int numTextures() const { return fTextureAccesses.count(); } function in class:GrProcessor 76 numTextures(). */
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