Searched refs:radeon_validate_texture_miptree (Results 1 - 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_texture.h52 int radeon_validate_texture_miptree(struct gl_context * ctx,
H A Dradeon_span.c128 radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, i),
H A Dradeon_tex_copy.c75 radeon_validate_texture_miptree(ctx, &tobj->base.Sampler, &tobj->base);
H A Dradeon_mipmap_tree.c539 int radeon_validate_texture_miptree(struct gl_context * ctx, function
H A Dr200_texstate.c1503 if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_texture.h52 int radeon_validate_texture_miptree(struct gl_context * ctx,
H A Dradeon_span.c128 radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, i),
H A Dradeon_tex_copy.c75 radeon_validate_texture_miptree(ctx, &tobj->base.Sampler, &tobj->base);
H A Dradeon_mipmap_tree.c539 int radeon_validate_texture_miptree(struct gl_context * ctx, function
H A Dradeon_texstate.c1061 if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))

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