Searched refs:reattachAttributes (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp694 const vector<Attribute>& reattachAttributes = vector<Attribute>())
772 createAndAttachShaders(log, renderCtx, program, reattachAttributes, hasAttributeAliasing(reattachAttributes, activeBindings));
781 if (!checkQuery(log, gl, program, reattachAttributes, activeBindings))
1406 vector<Attribute> reattachAttributes; local
1412 reattachAttributes.push_back(Attribute(vec2, "a_1"));
1414 runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes);
1496 vector<Attribute> reattachAttributes; local
1502 reattachAttributes.push_back(Attribute(vec2, "a_1"));
1504 runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes);
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