Searched refs:referenceState (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fBlendTests.cpp | 217 rr::FragmentOperationState referenceState; local 237 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); 238 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); 239 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); 240 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); 241 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); 242 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); 243 referenceState.blendColor = paramSet.blendColor; 258 referenceState.blendMode = rr::BLENDMODE_NONE; 259 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fBlendTests.cpp | 265 rr::FragmentOperationState referenceState; local 285 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); 286 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); 287 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); 288 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); 289 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); 290 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); 291 referenceState.blendColor = paramSet.blendColor; 306 referenceState.blendMode = rr::BLENDMODE_NONE; 307 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); [all...] |
H A D | es3fShaderBuiltinVarTests.cpp | 935 const rr::RenderState referenceState ((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(dst))); 954 referenceState,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fAdvancedBlendTests.cpp | 491 rr::FragmentOperationState referenceState; local 500 referenceState.colorMask = tcu::BVec4(true, true, true, false); 503 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode); 510 referenceState.blendMode = quadNdx == 0 ? rr::BLENDMODE_NONE : rr::BLENDMODE_ADVANCED; 512 m_referenceRenderer->render(colorAccess, nullAccess /* no depth */, nullAccess /* no stencil */, quad, referenceState);
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