Searched refs:shoot (Results 1 - 8 of 8) sorted by relevance

/external/freetype/src/autofit/
H A Dafcjk.h67 AF_WidthRec shoot; /* undershoot */ member in struct:AF_CJKBlueRec_
H A Daflatin2.c368 blue_shoot = & blue->shoot.org;
394 FT_Pos shoot = *blue_shoot; local
395 FT_Bool over_ref = FT_BOOL( shoot > ref );
401 *blue_shoot = ( shoot + ref ) / 2;
573 scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
640 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
641 blue->shoot.fit = blue->shoot.cur;
645 dist = FT_MulFix( blue->ref.org - blue->shoot
[all...]
H A Dafcjk.c454 blue_shoot = &blue->shoot.org;
479 FT_Pos shoot = *blue_shoot; local
480 FT_Bool under_ref = FT_BOOL( shoot < ref );
487 *blue_shoot = ( shoot + ref ) / 2;
625 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
626 blue->shoot.fit = blue->shoot.cur;
630 dist = FT_MulFix( blue->ref.org - blue->shoot.org, scale );
638 /* shoot i
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H A Daflatin.h76 AF_WidthRec shoot; member in struct:AF_LatinBlueRec_
H A Daflatin.c748 blue_shoot = &blue->shoot.org;
774 FT_Pos shoot = *blue_shoot; local
775 FT_Bool over_ref = FT_BOOL( shoot > ref );
781 *blue_shoot = ( shoot + ref ) / 2;
944 scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
1047 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
1048 blue->shoot.fit = blue->shoot.cur;
1052 dist = FT_MulFix( blue->ref.org - blue->shoot
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/external/replicaisland/src/com/replica/replicaisland/
H A DLaunchProjectileComponent.java259 public final void setShootSound(SoundSystem.Sound shoot) { argument
260 mShootSound = shoot;
H A DNPCAnimationComponent.java86 shoot(parentObject);
284 protected void shoot(GameObject parentObject) { method in class:NPCAnimationComponent
H A DGameObjectFactory.java3659 SpriteAnimation shoot = new SpriteAnimation(NPCAnimationComponent.SHOOT, 2);
3660 shoot.addFrame(new AnimationFrame(
3663 shoot.addFrame(new AnimationFrame(
3666 shoot.setLoop(true);
3718 staticData.add(shoot);
4929 SpriteAnimation shoot = new SpriteAnimation(GenericAnimationComponent.Animation.ATTACK, 1);
4930 shoot.addFrame(frame1NoAttack);
4933 staticData.add(shoot);

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