Searched refs:stitchData (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp317 int channel, const StitchData& stitchData, const SkPoint& noiseVector) const {
337 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
339 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
341 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
343 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
375 int channel, StitchData& stitchData, cons
462 StitchData stitchData; local
506 const SkPerlinNoiseShader::StitchData& stitchData() const { return fPaintingData->fStitchDataInit; } function in class:SkPerlinNoiseShader::PaintingData::GrPerlinNoiseEffect
620 const char* stitchData = "stitchData"; local
883 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); local
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/external/skia/include/effects/
H A DSkPerlinNoiseShader.h85 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
88 StitchData& stitchData, const SkPoint& point) const;
90 const StitchData& stitchData, const SkPoint& noiseVector) const;
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.h97 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
100 StitchData& stitchData, const SkPoint& point) const;
103 const StitchData& stitchData, const SkPoint& noiseVector) const;
H A DSkPerlinNoiseShader2.cpp385 int channel, const StitchData& stitchData, const SkPoint& noiseVector) const {
405 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
407 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
409 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
411 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
443 int channel, StitchData& stitchData, cons
758 const char* stitchData = "stitchData"; local
1021 const SkPerlinNoiseShader2::StitchData& stitchData = turbulence.stitchData(); local
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