Searched refs:texColor (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp248 const tcu::Vec4 texColor = sampleTexture(m_texture, m_sampler, vtxTexCoord, m_lod); local
249 const tcu::Vec4 normColor = texColor * m_lookupScale + m_lookupBias;
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp1302 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); local
1310 if (texColor.x() > 0.0f)
1312 if (texColor.y() > 0.0f)
1314 if (texColor.z() > 0.0f)
1316 if (texColor.w() > 0.0f)
1394 " highp vec4 texColor = texture(u_sampler, texCoord);\n"
1396 " if (texColor.x > 0.0)\n"
1398 " if (texColor.y > 0.0)\n"
1400 " if (texColor.z > 0.0)\n"
1402 " if (texColor
[all...]

Completed in 221 milliseconds