/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 99 tcu::Vec4 texCoord; local 106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx); 109 packet->outputs[1] = texCoord; 202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument 204 return texture.sample(sampler, texCoord.x(), lod); 207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument 209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod); 212 static tcu::Vec4 sampleTexture (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument 214 return texture.sample(sampler, texCoord 217 sampleTexture(const tcu::Texture2DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument 222 sampleTexture(const tcu::Texture3D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument 227 sampleTexture(const tcu::TextureCube& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument 232 sampleTexture(const tcu::TextureCubeArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument [all...] |
H A D | vktPipelineVertexUtil.hpp | 47 tcu::Vec4 texCoord; member in struct:vkt::pipeline::Vertex4Tex4
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H A D | vktPipelineSamplerTests.cpp | 293 vertices[i].texCoord += tcu::Vec4(0.002f, 0.002f, 0.002f, 0.0f); 521 vertices[vertexNdx].texCoord.x() = (vertices[vertexNdx].texCoord.x() - 0.5f) * 4.0f; 528 vertices[vertexNdx].texCoord.xy() = (vertices[vertexNdx].texCoord.swizzle(0, 1) - tcu::Vec2(0.5f)) * 4.0f; 534 vertices[vertexNdx].texCoord.xyz() = (vertices[vertexNdx].texCoord.swizzle(0, 1, 2) - tcu::Vec3(0.5f)) * 4.0f;
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/external/deqp/modules/glshared/ |
H A D | glsTextureTestUtil.hpp | 220 void renderQuad (int texUnit, const float* texCoord, TextureType texType); 221 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params); 348 void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias); 350 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params); 351 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params); 352 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params); 353 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params); 354 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params); 355 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params); 356 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, cons [all...] |
H A D | glsTextureTestUtil.cpp | 585 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params) argument 588 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); 589 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); 597 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, cons argument 696 sampleTexture(const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params) argument 745 sampleTexture(const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params) argument 792 sampleTexture(const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params) argument 888 sampleTexture(const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params) argument 952 sampleTexture(const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params) argument 962 fetchTexture(const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias) argument 1278 renderQuad(int texUnit, const float* texCoord, TextureType texType) argument 1283 renderQuad(int texUnit, const float* texCoord, const RenderParams& params) argument 1570 const float* texCoord = DE_NULL; local 1691 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 1794 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 1904 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 1920 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 1940 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 1956 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 1977 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 2120 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 2136 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 2157 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture3DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 2291 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 2307 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 2328 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 2435 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 2548 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 2564 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 2584 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 2600 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 2621 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument 2768 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 2785 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 2807 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument 2919 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument 3041 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument [all...] |
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
H A D | QuadRenderer.h | 19 : pos(x,y,z), texCoord(u, v){} 22 DirectX::XMFLOAT2 texCoord; member in struct:Vertex
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
H A D | CubeRenderer.h | 20 : pos(x,y,z), texCoord(u, v){} 23 DirectX::XMFLOAT2 texCoord; member in struct:Vertex
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 204 vector<float> texCoord; local 239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 241 m_renderer.renderQuad(0, &texCoord[0], refParams); 243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 252 m_renderer.renderQuad(0, &texCoord[0], refParams); 254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 281 m_renderer.renderQuad(0, &texCoord[0], refParams); 283 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local 294 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 481 vector<float> texCoord; local 509 sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local [all...] |
H A D | es2aTextureMipmapTests.cpp | 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 263 vector<float> texCoord; local 332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 540 vector<float> texCoord; local 597 computeQuadTexCoordCube(texCoord, cubeFace); 613 m_renderer.renderQuad(0, &texCoord[ [all...] |
/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 195 vector<float> texCoord; local 230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 232 m_renderer.renderQuad(0, &texCoord[0], refParams); 234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 243 m_renderer.renderQuad(0, &texCoord[0], refParams); 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 272 m_renderer.renderQuad(0, &texCoord[0], refParams); 274 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local 285 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 491 vector<float> texCoord; local 519 sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local [all...] |
H A D | es3aTextureMipmapTests.cpp | 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 255 vector<float> texCoord; local 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 529 vector<float> texCoord; local 586 computeQuadTexCoordCube(texCoord, cubeFace); 602 m_renderer.renderQuad(0, &texCoord[ [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) argument 74 const size_t numVerts = texCoord.size() / 4; 76 DE_ASSERT(texCoord.size() % 4 == 0); 82 const float u = texCoord[coordNdx + 0]; 83 const float v = texCoord[coordNdx + 1]; 84 const float w = texCoord[coordNdx + 2]; 85 const float q = texCoord[coordNdx + 3]; 357 vector<float> texCoord; local 359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange); 365 logCubeArrayTexCoords(log, texCoord); [all...] |
H A D | es31fTextureFormatTests.cpp | 180 vector<float> texCoord; local 193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx)); 215 m_renderer.renderQuad(0, &texCoord[0], renderParams); 219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 328 vector<float> texCoord; local 338 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth())); 357 m_renderer.renderQuad(0, &texCoord[0], renderParams); 363 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias); local
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H A D | es31fTextureBorderClampTests.cpp | 549 void renderQuad (const float* texCoord, 557 const float* texCoord, 563 const float* texCoord, 571 const float* texCoord, 576 const float* texCoord, 768 std::vector<float> texCoord; 771 gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1); 866 renderQuad(&texCoord[0], samplerParams); 870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::ReferenceParams& samplerParams) 874 m_renderer->renderQuad(0, texCoord, samplerParam [all...] |
H A D | es31fStencilTexturingTests.cpp | 229 const float texCoord[] = local 239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0]) 294 const float texCoord[] = local 304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0]) 329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) argument 363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord) 671 vector<float> texCoord; local 689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f)); 706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); 731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[ [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSizeTests.cpp | 129 vector<float> texCoord; local 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local 272 vector<float> texCoord; local 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
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H A D | es2fTextureFormatTests.cpp | 144 vector<float> texCoord; local 158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 186 m_renderer.renderQuad(0, &texCoord[0], renderParams); 191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 320 vector<float> texCoord; local 334 computeQuadTexCoordCube(texCoord, face); 354 m_renderer.renderQuad(0, &texCoord[0], renderParams); 359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 454 vector<float> texCoord; local 456 computeQuadTexCoord2D(texCoord, tc 481 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local 566 vector<float> texCoord; local 593 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local [all...] |
H A D | es2fTextureWrapTests.cpp | 170 vector<float> texCoord; local 194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); 196 m_renderer.renderQuad(0, &texCoord[0], refParams); 200 m_texture->getRefTexture(), &texCoord[0], refParams); local 207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 209 m_renderer.renderQuad(0, &texCoord[0], refParams); 213 m_texture->getRefTexture(), &texCoord[0], refParams); local
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H A D | es2fTextureMipmapTests.cpp | 63 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 262 vector<float> texCoord; local 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 390 refTexture, &texCoord[0], sampleParams); local 396 m_texture->getRefTexture(), &texCoord[ 595 vector<float> texCoord; local 822 vector<float> texCoord; local 957 vector<float> texCoord; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSizeTests.cpp | 129 vector<float> texCoord; local 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local 272 vector<float> texCoord; local 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
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H A D | es3fTextureFormatTests.cpp | 161 vector<float> texCoord; local 175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 203 m_renderer.renderQuad(0, &texCoord[0], renderParams); 208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 351 vector<float> texCoord; local 365 computeQuadTexCoordCube(texCoord, face); 385 m_renderer.renderQuad(0, &texCoord[0], renderParams); 390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 513 vector<float> texCoord; local 522 computeQuadTexCoord2DArray(texCoord, layerNd 547 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 665 vector<float> texCoord; local 700 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 812 vector<float> texCoord; local 843 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 963 vector<float> texCoord; local 996 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 1082 vector<float> texCoord; local 1109 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local 1194 vector<float> texCoord; local 1221 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local [all...] |
H A D | es3fTextureMipmapTests.cpp | 112 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 306 vector<float> texCoord; local 369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 382 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 434 refTexture, &texCoord[0], sampleParams); local 440 m_texture->getRefTexture(), &texCoord[ 634 vector<float> texCoord; local 861 vector<float> texCoord; local 995 vector<float> texCoord; local 1267 vector<float> texCoord; local 1380 refTexture, &texCoord[0], sampleParams); local 1505 vector<float> texCoord; local 1582 refTexture, &texCoord[0], sampleParams); local 1818 vector<float> texCoord; local 2138 vector<float> texCoord; local 2214 refTexture, &texCoord[0], sampleParams); local [all...] |
H A D | es3fTextureShadowTests.cpp | 99 const float* texCoord, 124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); local 125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 331 vector<float> texCoord; local 347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 358 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); 386 &texCoord[ 96 verifyTexCompareResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 637 vector<float> texCoord; local 891 const float texCoord[] = local [all...] |
H A D | es3fTextureFilteringTests.cpp | 271 vector<float> texCoord; local 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 596 vector<float> texCoord; local 598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 604 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat); 636 &texCoord[ 835 tcu::Vec3 texCoord[4]; local 1075 tcu::Vec3 texCoord[4]; local [all...] |
H A D | es3fTextureSwizzleTests.cpp | 152 vector<float> texCoord; local 161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); 196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams); local
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