Searched refs:texCoord (Results 1 - 25 of 41) sorted by relevance

12

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp99 tcu::Vec4 texCoord; local
106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx);
109 packet->outputs[1] = texCoord;
202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
204 return texture.sample(sampler, texCoord.x(), lod);
207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod);
212 static tcu::Vec4 sampleTexture (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
214 return texture.sample(sampler, texCoord
217 sampleTexture(const tcu::Texture2DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
222 sampleTexture(const tcu::Texture3D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
227 sampleTexture(const tcu::TextureCube& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
232 sampleTexture(const tcu::TextureCubeArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) argument
[all...]
H A DvktPipelineVertexUtil.hpp47 tcu::Vec4 texCoord; member in struct:vkt::pipeline::Vertex4Tex4
H A DvktPipelineSamplerTests.cpp293 vertices[i].texCoord += tcu::Vec4(0.002f, 0.002f, 0.002f, 0.0f);
521 vertices[vertexNdx].texCoord.x() = (vertices[vertexNdx].texCoord.x() - 0.5f) * 4.0f;
528 vertices[vertexNdx].texCoord.xy() = (vertices[vertexNdx].texCoord.swizzle(0, 1) - tcu::Vec2(0.5f)) * 4.0f;
534 vertices[vertexNdx].texCoord.xyz() = (vertices[vertexNdx].texCoord.swizzle(0, 1, 2) - tcu::Vec3(0.5f)) * 4.0f;
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.hpp220 void renderQuad (int texUnit, const float* texCoord, TextureType texType);
221 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params);
348 void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias);
350 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params);
351 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params);
352 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params);
353 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params);
354 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params);
355 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params);
356 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, cons
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H A DglsTextureTestUtil.cpp585 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params) argument
588 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
589 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
597 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, cons argument
696 sampleTexture(const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params) argument
745 sampleTexture(const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params) argument
792 sampleTexture(const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params) argument
888 sampleTexture(const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params) argument
952 sampleTexture(const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params) argument
962 fetchTexture(const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias) argument
1278 renderQuad(int texUnit, const float* texCoord, TextureType texType) argument
1283 renderQuad(int texUnit, const float* texCoord, const RenderParams& params) argument
1570 const float* texCoord = DE_NULL; local
1691 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
1794 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
1904 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
1920 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
1940 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
1956 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
1977 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
2120 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
2136 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
2157 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture3DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
2291 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
2307 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
2328 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
2435 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
2548 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
2564 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
2584 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
2600 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
2621 computeTextureLookupDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) argument
2768 verifyTextureResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
2785 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
2807 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument
2919 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument
3041 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument
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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
H A DQuadRenderer.h19 : pos(x,y,z), texCoord(u, v){}
22 DirectX::XMFLOAT2 texCoord; member in struct:Vertex
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
H A DCubeRenderer.h20 : pos(x,y,z), texCoord(u, v){}
23 DirectX::XMFLOAT2 texCoord; member in struct:Vertex
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp204 vector<float> texCoord; local
239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
241 m_renderer.renderQuad(0, &texCoord[0], refParams);
243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
252 m_renderer.renderQuad(0, &texCoord[0], refParams);
254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
281 m_renderer.renderQuad(0, &texCoord[0], refParams);
283 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local
294 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
481 vector<float> texCoord; local
509 sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local
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H A Des2aTextureMipmapTests.cpp62 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
263 vector<float> texCoord; local
332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
345 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
540 vector<float> texCoord; local
597 computeQuadTexCoordCube(texCoord, cubeFace);
613 m_renderer.renderQuad(0, &texCoord[
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/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp195 vector<float> texCoord; local
230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232 m_renderer.renderQuad(0, &texCoord[0], refParams);
234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272 m_renderer.renderQuad(0, &texCoord[0], refParams);
274 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local
285 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
491 vector<float> texCoord; local
519 sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local
[all...]
H A Des3aTextureMipmapTests.cpp59 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
255 vector<float> texCoord; local
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
529 vector<float> texCoord; local
586 computeQuadTexCoordCube(texCoord, cubeFace);
602 m_renderer.renderQuad(0, &texCoord[
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/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) argument
74 const size_t numVerts = texCoord.size() / 4;
76 DE_ASSERT(texCoord.size() % 4 == 0);
82 const float u = texCoord[coordNdx + 0];
83 const float v = texCoord[coordNdx + 1];
84 const float w = texCoord[coordNdx + 2];
85 const float q = texCoord[coordNdx + 3];
357 vector<float> texCoord; local
359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange);
365 logCubeArrayTexCoords(log, texCoord);
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H A Des31fTextureFormatTests.cpp180 vector<float> texCoord; local
193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
215 m_renderer.renderQuad(0, &texCoord[0], renderParams);
219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
328 vector<float> texCoord; local
338 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
357 m_renderer.renderQuad(0, &texCoord[0], renderParams);
363 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias); local
H A Des31fTextureBorderClampTests.cpp549 void renderQuad (const float* texCoord,
557 const float* texCoord,
563 const float* texCoord,
571 const float* texCoord,
576 const float* texCoord,
768 std::vector<float> texCoord;
771 gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
866 renderQuad(&texCoord[0], samplerParams);
870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::ReferenceParams& samplerParams)
874 m_renderer->renderQuad(0, texCoord, samplerParam
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H A Des31fStencilTexturingTests.cpp229 const float texCoord[] = local
239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
294 const float texCoord[] = local
304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) argument
363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
671 vector<float> texCoord; local
689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[
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/external/deqp/modules/gles2/functional/
H A Des2fTextureSizeTests.cpp129 vector<float> texCoord; local
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local
272 vector<float> texCoord; local
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
H A Des2fTextureFormatTests.cpp144 vector<float> texCoord; local
158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
186 m_renderer.renderQuad(0, &texCoord[0], renderParams);
191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
320 vector<float> texCoord; local
334 computeQuadTexCoordCube(texCoord, face);
354 m_renderer.renderQuad(0, &texCoord[0], renderParams);
359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
454 vector<float> texCoord; local
456 computeQuadTexCoord2D(texCoord, tc
481 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local
566 vector<float> texCoord; local
593 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
[all...]
H A Des2fTextureWrapTests.cpp170 vector<float> texCoord; local
194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
196 m_renderer.renderQuad(0, &texCoord[0], refParams);
200 m_texture->getRefTexture(), &texCoord[0], refParams); local
207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
209 m_renderer.renderQuad(0, &texCoord[0], refParams);
213 m_texture->getRefTexture(), &texCoord[0], refParams); local
H A Des2fTextureMipmapTests.cpp63 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
262 vector<float> texCoord; local
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
390 refTexture, &texCoord[0], sampleParams); local
396 m_texture->getRefTexture(), &texCoord[
595 vector<float> texCoord; local
822 vector<float> texCoord; local
957 vector<float> texCoord; local
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/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp129 vector<float> texCoord; local
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local
272 vector<float> texCoord; local
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
H A Des3fTextureFormatTests.cpp161 vector<float> texCoord; local
175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
203 m_renderer.renderQuad(0, &texCoord[0], renderParams);
208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
351 vector<float> texCoord; local
365 computeQuadTexCoordCube(texCoord, face);
385 m_renderer.renderQuad(0, &texCoord[0], renderParams);
390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
513 vector<float> texCoord; local
522 computeQuadTexCoord2DArray(texCoord, layerNd
547 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
665 vector<float> texCoord; local
700 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
812 vector<float> texCoord; local
843 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
963 vector<float> texCoord; local
996 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
1082 vector<float> texCoord; local
1109 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local
1194 vector<float> texCoord; local
1221 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
[all...]
H A Des3fTextureMipmapTests.cpp112 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
306 vector<float> texCoord; local
369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
382 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
434 refTexture, &texCoord[0], sampleParams); local
440 m_texture->getRefTexture(), &texCoord[
634 vector<float> texCoord; local
861 vector<float> texCoord; local
995 vector<float> texCoord; local
1267 vector<float> texCoord; local
1380 refTexture, &texCoord[0], sampleParams); local
1505 vector<float> texCoord; local
1582 refTexture, &texCoord[0], sampleParams); local
1818 vector<float> texCoord; local
2138 vector<float> texCoord; local
2214 refTexture, &texCoord[0], sampleParams); local
[all...]
H A Des3fTextureShadowTests.cpp99 const float* texCoord,
124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); local
125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
331 vector<float> texCoord; local
347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
358 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
386 &texCoord[
96 verifyTexCompareResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
637 vector<float> texCoord; local
891 const float texCoord[] = local
[all...]
H A Des3fTextureFilteringTests.cpp271 vector<float> texCoord; local
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
596 vector<float> texCoord; local
598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
604 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
636 &texCoord[
835 tcu::Vec3 texCoord[4]; local
1075 tcu::Vec3 texCoord[4]; local
[all...]
H A Des3fTextureSwizzleTests.cpp152 vector<float> texCoord; local
161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams); local

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