Searched refs:uniformHandler (Results 1 - 25 of 46) sorted by relevance

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/external/skia/src/gpu/glsl/
H A DGrGLSLPrimitiveProcessor.cpp38 GrGLSLUniformHandler* uniformHandler,
43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
37 setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
H A DGrGLSLXferProcessor.cpp22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
65 uniformHandler,
H A DGrGLSLPrimitiveProcessor.h40 GrGLSLUniformHandler* uniformHandler,
51 , fUniformHandler(uniformHandler)
96 GrGLSLUniformHandler* uniformHandler,
37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const TextureSamplerArray& samplers, const TransformsIn& transformsIn, TransformsOut* transformsOut) argument
H A DGrGLSLFragmentProcessor.h56 GrGLSLUniformHandler* uniformHandler,
64 , fUniformHandler(uniformHandler)
55 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const GrGLSLTransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
H A DGrGLSLProgramBuilder.cpp90 this->uniformHandler(),
139 this->uniformHandler(),
185 this->uniformHandler(),
259 this->uniformHandler()->appendUniformDecls(visibility, out);
267 this->uniformHandler()->addUniform(kVertex_GrShaderFlag,
276 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); local
278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
H A DGrGLSLShaderBuilder.cpp64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); local
65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType();
71 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
72 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
78 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
79 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
86 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
H A DGrGLSLXferProcessor.h28 GrGLSLUniformHandler* uniformHandler,
38 , fUniformHandler(uniformHandler)
27 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const TextureSamplerArray& samplers, const bool usePLSDstRead) argument
H A DGrGLSLGeometryProcessor.h47 GrGLSLUniformHandler* uniformHandler,
52 this->emitTransforms(vb, varyingHandler, uniformHandler,
82 GrGLSLUniformHandler* uniformHandler,
45 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& posVar, const char* localCoords, const TransformsIn& tin, TransformsOut* tout) argument
H A DGrGLSLProgramBuilder.h67 virtual GrGLSLUniformHandler* uniformHandler() = 0;
68 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
H A DGrGLSLGeometryProcessor.cpp29 GrGLSLUniformHandler* uniformHandler,
56 uniformHandler->addUniform(kVertex_GrShaderFlag,
135 GrGLSLUniformHandler* uniformHandler,
145 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
27 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& posVar, const char* localCoords, const SkMatrix& localMatrix, const TransformsIn& tin, TransformsOut* tout) argument
134 setupPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h59 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
60 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skia/src/gpu/vk/
H A DGrVkProgramBuilder.h61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skia/src/gpu/effects/
H A DGrMatrixConvolutionEffect.cpp42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
61 const char* gain = uniformHandler
[all...]
H A DGrConvolutionEffect.cpp37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni);
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
74 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
H A DGrBicubicEffect.cpp50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
58 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
59 const char* coeff = uniformHandler->getUniformCStr(fCoefficientsUni);
H A DGrBezierEffect.cpp81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
98 uniformHandler,
107 uniformHandler,
218 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
355 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
367 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
372 uniformHandler,
381 uniformHandler,
435 fCoverageScaleUniform = uniformHandler
558 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
[all...]
H A DGrBitmapTextGeoProc.cpp27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
48 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
59 uniformHandler,
H A DGrDistanceFieldGeoProc.cpp43 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
52 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
64 uniformHandler,
73 uniformHandler,
285 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
301 uniformHandler,
310 uniformHandler,
317 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
491 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
505 uniformHandler,
[all...]
/external/skia/src/effects/gradients/
H A DSkTwoPointConicalGradient_gpu.cpp228 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
229 this->emitUniforms(uniformHandler, ge);
230 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
240 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
241 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
242 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
277 uniformHandler,
511 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
512 this->emitUniforms(uniformHandler, ge);
513 fParamUni = uniformHandler
721 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
973 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
1210 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
[all...]
H A DSkGradientShader.cpp917 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, argument
921 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
924 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
929 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
932 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
935 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1025 GrGLSLUniformHandler* uniformHandler,
1034 uniformHandler->getUniformVariable(fColorStartUni).c_str(),
1035 uniformHandler
1024 emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrGradientEffect& ge, const char* gradientTValue, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) argument
[all...]
/external/skia/src/effects/
H A DSkMagnifierImageFilter.cpp118 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
136 uniformHandler->getUniformCStr(fOffsetVar),
138 uniformHandler->getUniformCStr(fInvZoomVar));
139 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar);
143 uniformHandler->getUniformCStr(fInvInsetVar));
H A DSkColorCubeFilter.cpp240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
244 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSizeUni);
245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
248 const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeInvSizeUni);
H A DSkLightingImageFilter.cpp1732 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local
1733 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1736 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1739 fLight->emitLightColorUniform(uniformHandler);
1742 this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc);
1792 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
1793 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni);
1817 fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str());
1821 fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight");
1856 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, argument
1945 emitLightFunc(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, SkString* funcName) argument
1986 emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) argument
1992 emitLightColor(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char *surfaceToLight) argument
2014 emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) argument
2034 emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) argument
2060 emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) argument
2072 emitLightColor(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char *surfaceToLight) argument
[all...]
/external/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp70 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
80 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
87 uniformHandler,
97 uniformHandler,
114 uniformHandler,
132 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
/external/skia/src/core/
H A DSkColorMatrixFilterRowMajor255.cpp259 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable
260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
278 uniformHandler->getUniformCStr(fMatrixHandle),
280 uniformHandler->getUniformCStr(fVectorHandle));

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