/external/skia/src/gpu/glsl/ |
H A D | GrGLSLPrimitiveProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler, 43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 37 setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
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H A D | GrGLSLXferProcessor.cpp | 22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 65 uniformHandler,
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H A D | GrGLSLPrimitiveProcessor.h | 40 GrGLSLUniformHandler* uniformHandler, 51 , fUniformHandler(uniformHandler) 96 GrGLSLUniformHandler* uniformHandler, 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const TextureSamplerArray& samplers, const TransformsIn& transformsIn, TransformsOut* transformsOut) argument
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H A D | GrGLSLFragmentProcessor.h | 56 GrGLSLUniformHandler* uniformHandler, 64 , fUniformHandler(uniformHandler) 55 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const GrGLSLTransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
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H A D | GrGLSLProgramBuilder.cpp | 90 this->uniformHandler(), 139 this->uniformHandler(), 185 this->uniformHandler(), 259 this->uniformHandler()->appendUniformDecls(visibility, out); 267 this->uniformHandler()->addUniform(kVertex_GrShaderFlag, 276 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); local 278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
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H A D | GrGLSLShaderBuilder.cpp | 64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); local 65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType(); 71 uniformHandler->getUniformCStr(sampler.fSamplerUniform), 72 uniformHandler->getUniformCStr(sampler.fSamplerUniform), 78 uniformHandler->getUniformCStr(sampler.fSamplerUniform), 79 uniformHandler->getUniformCStr(sampler.fSamplerUniform), 86 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
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H A D | GrGLSLXferProcessor.h | 28 GrGLSLUniformHandler* uniformHandler, 38 , fUniformHandler(uniformHandler) 27 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const TextureSamplerArray& samplers, const bool usePLSDstRead) argument
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H A D | GrGLSLGeometryProcessor.h | 47 GrGLSLUniformHandler* uniformHandler, 52 this->emitTransforms(vb, varyingHandler, uniformHandler, 82 GrGLSLUniformHandler* uniformHandler, 45 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& posVar, const char* localCoords, const TransformsIn& tin, TransformsOut* tout) argument
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H A D | GrGLSLProgramBuilder.h | 67 virtual GrGLSLUniformHandler* uniformHandler() = 0; 68 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLGeometryProcessor.cpp | 29 GrGLSLUniformHandler* uniformHandler, 56 uniformHandler->addUniform(kVertex_GrShaderFlag, 135 GrGLSLUniformHandler* uniformHandler, 145 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, 27 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& posVar, const char* localCoords, const SkMatrix& localMatrix, const TransformsIn& tin, TransformsOut* tout) argument 134 setupPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 59 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 60 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skia/src/gpu/vk/ |
H A D | GrVkProgramBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skia/src/gpu/effects/ |
H A D | GrMatrixConvolutionEffect.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 61 const char* gain = uniformHandler [all...] |
H A D | GrConvolutionEffect.cpp | 37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); 59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 74 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
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H A D | GrBicubicEffect.cpp | 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 58 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 59 const char* coeff = uniformHandler->getUniformCStr(fCoefficientsUni);
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H A D | GrBezierEffect.cpp | 81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 98 uniformHandler, 107 uniformHandler, 218 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 355 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 367 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 372 uniformHandler, 381 uniformHandler, 435 fCoverageScaleUniform = uniformHandler 558 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local [all...] |
H A D | GrBitmapTextGeoProc.cpp | 27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 48 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 59 uniformHandler,
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H A D | GrDistanceFieldGeoProc.cpp | 43 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 52 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 64 uniformHandler, 73 uniformHandler, 285 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 301 uniformHandler, 310 uniformHandler, 317 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 491 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 505 uniformHandler, [all...] |
/external/skia/src/effects/gradients/ |
H A D | SkTwoPointConicalGradient_gpu.cpp | 228 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 229 this->emitUniforms(uniformHandler, ge); 230 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 240 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); 241 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); 242 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); 277 uniformHandler, 511 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 512 this->emitUniforms(uniformHandler, ge); 513 fParamUni = uniformHandler 721 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 973 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 1210 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local [all...] |
H A D | SkGradientShader.cpp | 917 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, argument 921 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 924 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 929 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 932 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 935 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 1025 GrGLSLUniformHandler* uniformHandler, 1034 uniformHandler->getUniformVariable(fColorStartUni).c_str(), 1035 uniformHandler 1024 emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrGradientEffect& ge, const char* gradientTValue, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) argument [all...] |
/external/skia/src/effects/ |
H A D | SkMagnifierImageFilter.cpp | 118 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 136 uniformHandler->getUniformCStr(fOffsetVar), 138 uniformHandler->getUniformCStr(fInvZoomVar)); 139 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar); 143 uniformHandler->getUniformCStr(fInvInsetVar));
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H A D | SkColorCubeFilter.cpp | 240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 244 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSizeUni); 245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 248 const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeInvSizeUni);
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H A D | SkLightingImageFilter.cpp | 1732 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 1733 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 1736 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 1739 fLight->emitLightColorUniform(uniformHandler); 1742 this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); 1792 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 1793 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); 1817 fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str()); 1821 fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight"); 1856 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, argument 1945 emitLightFunc(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, SkString* funcName) argument 1986 emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) argument 1992 emitLightColor(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char *surfaceToLight) argument 2014 emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) argument 2034 emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) argument 2060 emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) argument 2072 emitLightColor(GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char *surfaceToLight) argument [all...] |
/external/skia/src/gpu/ |
H A D | GrDefaultGeoProcFactory.cpp | 70 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 80 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 87 uniformHandler, 97 uniformHandler, 114 uniformHandler, 132 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/core/ |
H A D | SkColorMatrixFilterRowMajor255.cpp | 259 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, 263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, 278 uniformHandler->getUniformCStr(fMatrixHandle), 280 uniformHandler->getUniformCStr(fVectorHandle));
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