Searched refs:vTex (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/
H A DGrTextureToYUVPlanes.cpp59 SkAutoTUnref<GrTexture> vTex; local
111 vTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
112 if (!uTex || !vTex) {
149 SkASSERT(uTex && vTex);
158 dc.reset(context->drawContext(vTex->asRenderTarget()));
234 SkASSERT(uTex && vTex);
239 if (!vTex->readPixels(0, 0, sizes[2].fWidth, sizes[2].fHeight,
/external/skia/src/image/
H A DSkImage_Gpu.cpp244 SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
246 if (!yTex || !uTex || !vTex) {
266 paint.addColorFragmentProcessor(GrYUVEffect::CreateYUVToRGB(yTex, uTex, vTex, yuvSizes,

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