/external/ceres-solver/internal/ceres/ |
H A D | graph.h | 46 // A weighted undirected graph templated over the vertex ids. Vertex 53 // Add a weighted vertex. If the vertex already exists in the graph, 55 void AddVertex(const Vertex& vertex, double weight) { argument 56 if (vertices_.find(vertex) == vertices_.end()) { 57 vertices_.insert(vertex); 58 edges_[vertex] = HashSet<Vertex>(); 60 vertex_weights_[vertex] = weight; 63 // Uses weight = 1.0. If vertex already exists, its weight is set to 65 void AddVertex(const Vertex& vertex) { argument 69 RemoveVertex(const Vertex& vertex) argument [all...] |
H A D | graph_algorithms.h | 124 // Iterate over vertex_queue. Pick the first white vertex, add it 127 const Vertex& vertex = vertex_queue[i]; local 128 if (vertex_color[vertex] != kWhite) { 132 ordering->push_back(vertex); 133 vertex_color[vertex] = kBlack; 134 const HashSet<Vertex>& neighbors = graph.Neighbors(vertex); 150 const Vertex vertex = *it; local 151 DCHECK(vertex_color[vertex] != kWhite); 152 if (vertex_color[vertex] != kBlack) { 153 ordering->push_back(vertex); 202 const Vertex& vertex = vertex_queue[i]; local 225 const Vertex vertex = *it; local 243 FindConnectedComponent(const Vertex& vertex, HashMap<Vertex, Vertex>* union_find) argument [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_gs_emit.c | 51 * 1 needs to be set aside to hold the streamed vertex buffer indices. 65 /* Streamed vertex buffer indices */ 72 c->reg.vertex[j] = brw_vec4_grf(i, 0); 114 * need to be able to update on a per-vertex basis. 144 * for each vertex. 155 * Emit a vertex using the URB_WRITE message. Use the contents of 157 * for the vertex data. 159 * If \c last is true, then this is the last vertex, so no further URB space 173 /* Copy the vertex from vertn into m1..mN+1: 177 /* Send each vertex a 361 unsigned vertex, binding; local [all...] |
/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec_eval.c | 123 * They alias and override the conventional vertex attributs. 169 GLfloat vertex[4]; local 171 ASSIGN_4V(vertex, 0, 0, 0, 1); 173 _math_horner_bezier_curve(map->Points, vertex, uu, 178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); 180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); 218 GLfloat vertex[4]; local 220 ASSIGN_4V(vertex, 0, 0, 0, 1); 226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, 231 du[0] = du[0]*vertex[ [all...] |
/external/mesa3d/src/mesa/swrast_setup/ |
H A D | swrast_setup.h | 55 /* Helper function to translate a hardware vertex (as understood by 56 * the tnl/t_vertex.c code) to a swrast vertex. 59 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest );
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H A D | ss_context.c | 40 /* Need to check lighting state and vertex program state to know 179 * Prepare to render a vertex buffer. 213 * It's called when we finish rendering a vertex buffer. 263 * Populate a swrast SWvertex from an attrib-style vertex. 266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) argument 272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR [all...] |
/external/skia/src/gpu/text/ |
H A D | GrAtlasTextBlob_regenInBatch.cpp | 22 inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexStride, argument 66 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); 72 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset); 77 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); 81 vertex += vertexStride; 85 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); 91 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset); 96 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); 100 vertex += vertexStride; 104 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); 214 intptr_t vertex = reinterpret_cast<intptr_t>(fVertices); local [all...] |
/external/pdfium/third_party/agg23/ |
H A D | agg_path_storage.h | 39 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::path_storage::vertex_source 42 m_path->vertex(m_vertex_idx++, x, y) : 66 while(!is_stop(cmd = vs.vertex(&x, &y))) { 93 unsigned vertex(unsigned idx, FX_FLOAT* x, FX_FLOAT* y) const function in class:agg::path_storage 110 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y); 124 inline unsigned path_storage::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::path_storage 129 return vertex(m_iterator++, x, y); 134 return vertex(m_total_vertices - 2, x, y); 141 return vertex(m_total_vertices - 1, x, y);
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H A D | agg_conv_adaptor_vcgen.h | 26 unsigned vertex(FX_FLOAT*, FX_FLOAT*) function in struct:agg::null_markers 70 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y); 84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::conv_adaptor_vcgen 92 m_last_cmd = m_source->vertex(&m_start_x, &m_start_y); 102 cmd = m_source->vertex(x, y); 126 cmd = m_generator.vertex(x, y);
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/external/mesa3d/src/gallium/tests/graw/ |
H A D | tex-srgb.c | 16 struct vertex { struct 21 static struct vertex vertices1[] = 37 static struct vertex vertices2[] = 56 set_vertices(struct vertex *verts, unsigned num_verts) 64 ve[0].src_offset = Offset(struct vertex, position); 66 ve[1].src_offset = Offset(struct vertex, color); 73 vbuf.stride = sizeof(struct vertex); 78 num_verts * sizeof(struct vertex),
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H A D | fs-fragcoord.c | 16 struct vertex { struct 21 /* Note: the upper-left vertex is pushed to the left a bit to 24 static struct vertex vertices[] = 59 ve[0].src_offset = Offset(struct vertex, position); 61 ve[1].src_offset = Offset(struct vertex, color); 68 vbuf.stride = sizeof(struct vertex);
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H A D | fs-frontface.c | 14 struct vertex { struct 23 static struct vertex vertices[] = 81 ve[0].src_offset = Offset(struct vertex, position); 83 ve[1].src_offset = Offset(struct vertex, color); 90 vbuf.stride = sizeof(struct vertex);
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H A D | fs-write-z.c | 17 struct vertex { struct 27 static struct vertex vertices[] = 85 ve[0].src_offset = Offset(struct vertex, position); 87 ve[1].src_offset = Offset(struct vertex, color); 94 vbuf.stride = sizeof(struct vertex);
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H A D | occlusion-query.c | 19 struct vertex { struct 27 static struct vertex obj1_vertices[4] = 50 static struct vertex obj2_vertices[4] = 78 set_vertices(struct vertex *vertices, unsigned bytes) 86 ve[0].src_offset = Offset(struct vertex, position); 88 ve[1].src_offset = Offset(struct vertex, color); 95 vbuf.stride = sizeof(struct vertex); 123 debug_printf("Failed to parse vertex shader\n");
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H A D | quad-tex.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 48 ve[0].src_offset = Offset(struct vertex, position); 50 ve[1].src_offset = Offset(struct vertex, color); 57 vbuf.stride = sizeof( struct vertex );
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/external/pdfium/core/src/fpdfapi/fpdf_page/ |
H A D | fpdf_page_pattern.cpp | 236 FX_DWORD CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, argument 239 GetCoords(vertex.x, vertex.y); 240 pObject2Bitmap->Transform(vertex.x, vertex.y); 241 GetColor(vertex.r, vertex.g, vertex.b); 245 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, argument 252 GetCoords(vertex[ [all...] |
/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_renderer.c | 115 /* vertex elements state */ 128 float *vertex = r->buffer + r->buffer_size; local 130 vertex[0] = x; 131 vertex[1] = y; 132 vertex[2] = 0.f; /*z */ 133 vertex[3] = 1.f; /*w */ 135 vertex[4] = color[0]; /*r */ 136 vertex[5] = color[1]; /*g */ 137 vertex[6] = color[2]; /*b */ 138 vertex[ 146 float *vertex = r->buffer + r->buffer_size; local 165 float *vertex = r->buffer + r->buffer_size; local [all...] |
/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_renderer.c | 88 /* vertex elements state */ 104 float *vertex = r->buffer + r->buffer_size; local 106 vertex[0] = x; 107 vertex[1] = y; 108 vertex[2] = 0.f; /*z*/ 109 vertex[3] = 1.f; /*w*/ 111 vertex[4] = color[0]; /*r*/ 112 vertex[5] = color[1]; /*g*/ 113 vertex[6] = color[2]; /*b*/ 114 vertex[ 123 float *vertex = r->buffer + r->buffer_size; local 188 float *vertex = r->buffer + r->buffer_size; local [all...] |
/external/clang/utils/analyzer/ |
H A D | ubiviz | 30 if action == 'vertex': 31 vertex = data[1] 32 G.new_vertex_w_id(vertex) 34 G.set_vertex_attribute(vertex, attribute[0], attribute[1])
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/external/opencv3/modules/stitching/include/opencv2/stitching/detail/ |
H A D | util_inl.hpp | 79 int vertex = vertices.front(); local 82 std::list<GraphEdge>::const_iterator edge = edges_[vertex].begin(); 83 for (; edge != edges_[vertex].end(); ++edge)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineInputAssemblyTests.cpp | 345 const Vertex4RGBA vertex = local 351 vertices.push_back(vertex); 361 const Vertex4RGBA vertex = local 367 vertices.push_back(vertex); 378 Vertex4RGBA vertex = local 384 vertices.push_back(vertex); 387 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); 388 vertices.push_back(vertex); 393 const Vertex4RGBA vertex = local 399 vertices.push_back(vertex); 410 const Vertex4RGBA vertex = local 429 const Vertex4RGBA vertex = local 441 const Vertex4RGBA vertex = local 461 Vertex4RGBA vertex = local 480 const Vertex4RGBA vertex = local 502 const Vertex4RGBA vertex = local 525 Vertex4RGBA vertex = local 540 const Vertex4RGBA vertex = local 561 const Vertex4RGBA vertex = local 583 const Vertex4RGBA vertex = local 596 const Vertex4RGBA vertex = local 695 const Vertex4RGBA vertex = local 707 const Vertex4RGBA vertex = local 734 const Vertex4RGBA vertex = local 746 const Vertex4RGBA vertex = local 774 Vertex4RGBA vertex = local 790 const Vertex4RGBA vertex = local 820 const Vertex4RGBA vertex = local 832 const Vertex4RGBA vertex = local 862 const Vertex4RGBA vertex = local 876 const Vertex4RGBA vertex = local [all...] |
/external/opencv3/modules/cudalegacy/src/ |
H A D | needle_map.cpp | 63 void cv::cuda::createOpticalFlowNeedleMap(const GpuMat& u, const GpuMat& v, GpuMat& vertex, GpuMat& colors) 84 vertex.create(1, num_arrows, CV_32FC3); 95 CreateOpticalFlowNeedleMap_gpu(u_avg, v_avg, vertex.ptr<float>(), colors.ptr<float>(), max_flow, 1.0f / u.cols, 1.0f / u.rows);
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/external/opencv3/samples/gpu/ |
H A D | opengl.cpp | 80 Mat_<Vec2f> vertex(1, 4); 81 vertex << Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1); 91 data.arr.setVertexArray(vertex);
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/external/dexmaker/src/dx/java/com/android/dx/ssa/ |
H A D | Dominators.java | 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators 75 this.vertex = new ArrayList<SsaBasicBlock>(); 175 vertex.add(root); 188 int dfsMax = vertex.size() - 1; 192 SsaBasicBlock w = vertex.get(i); 213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w); 222 // Implicity define idom for each vertex. 239 // Now explicitly define the immediate dominator of each vertex 241 SsaBasicBlock w = vertex.get(i); 243 != vertex [all...] |
/external/opencv3/modules/java/src/ |
H A D | imgproc+Subdiv2D.java | 102 // C++: Point2f getVertex(int vertex, int* firstEdge = 0) 105 //javadoc: Subdiv2D::getVertex(vertex, firstEdge) 106 public Point getVertex(int vertex, int[] firstEdge) argument 109 Point retVal = new Point(getVertex_0(nativeObj, vertex, firstEdge_out)); 114 //javadoc: Subdiv2D::getVertex(vertex) 115 public Point getVertex(int vertex) argument 118 Point retVal = new Point(getVertex_1(nativeObj, vertex)); 269 // C++: int locate(Point2f pt, int& edge, int& vertex) 272 //javadoc: Subdiv2D::locate(pt, edge, vertex) 273 public int locate(Point pt, int[] edge, int[] vertex) argument 341 getVertex_0(long nativeObj, int vertex, double[] firstEdge_out) argument 342 getVertex_1(long nativeObj, int vertex) argument [all...] |