Searched refs:viewportSize (Results 1 - 15 of 15) sorted by relevance

/external/deqp/modules/glshared/
H A DglsRasterizationTestUtil.cpp141 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument
153 (triangleNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
154 (triangleNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
155 (triangleNormalizedDeviceSpace[2] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
184 tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument
194 (normalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize
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H A DglsRasterizationTestUtil.hpp115 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
H A DglsShaderRenderCase.cpp431 IVec2 viewportSize = getViewportSize(); local
432 int width = viewportSize.x();
433 int height = viewportSize.y();
/external/deqp/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp652 const tcu::IVec2 viewportSize = getViewportSize(); local
653 const int viewportX = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getWidth() - viewportSize.x());
654 const int viewportY = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportSize.y());
675 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, fboFormat, viewportSize.x(), viewportSize.y());
698 << TestLog::Message << "Viewport: " << viewportSize.x() << "x" << viewportSize.y() << TestLog::EndMessage
767 gl.viewport(viewportX, viewportY, viewportSize.x(), viewportSize.y());
786 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, fboFormat, viewportSize
968 const tcu::IVec2 viewportSize = getViewportSize(); local
1098 const tcu::IVec2 viewportSize = getViewportSize(); local
1252 const tcu::IVec2 viewportSize = getViewportSize(); local
1289 const tcu::IVec2 viewportSize = getViewportSize(); local
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H A Des3fTextureShadowTests.cpp598 const int viewportSize = 28; local
599 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
604 if (viewport.width < viewportSize || viewport.height < viewportSize)
H A Des3fTextureUnitTests.cpp342 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
560 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) argument
579 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
H A Des3fTextureFilteringTests.cpp561 const int viewportSize = 28; local
562 const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
569 if (viewport.width < viewportSize || viewport.height < viewportSize)
H A Des3fShaderTextureFunctionTests.cpp569 tcu::IVec2 viewportSize = getViewportSize(); local
598 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
599 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
656 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
657 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
692 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
693 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
722 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
723 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
724 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[
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/external/deqp/modules/gles31/functional/
H A Des31fPrimitiveBoundingBoxTests.cpp106 static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f) argument
111 vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * (float)viewportSize.x();
112 vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * (float)viewportSize.y();
113 vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * (float)viewportSize.x();
114 vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * (float)viewportSize.y();
516 tcu::IVec2 viewportSize;
538 tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
733 config.viewportSize.x() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.x(), MAX_VIEWPORT_SIZE));
734 config.viewportSize.y() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.y(), MAX_VIEWPORT_SIZE));
735 config.viewportPos.x() = rnd.getInt(0, renderTargetSize.x() - config.viewportSize
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H A Des31fTextureFilteringTests.cpp323 const int viewportSize = 28; local
325 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, randomSeed);
332 if (viewport.width < viewportSize || viewport.height < viewportSize)
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp325 tcu::IVec2 viewportSize = getViewportSize(); local
352 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
353 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
H A Des2fTextureFilteringTests.cpp534 const int viewportSize = 28; local
535 const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
542 if (viewport.width < viewportSize || viewport.height < viewportSize)
H A Des2fTextureUnitTests.cpp246 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
411 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) argument
423 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
/external/deqp/external/vulkancts/modules/vulkan/
H A DvktRenderPassTests.cpp1430 const UVec2& viewportSize,
1436 , m_viewportSize (viewportSize)
3725 const UVec2 viewportSize ((config.renderSize * UVec2(2)) / UVec2(3));
3743 const UVec2 size ((viewportSize * UVec2(2)) / UVec2(3));
3744 const UVec2 offset (viewportOffset.x() + ((deUint32)attachmentRefNdx % 2u) * (viewportSize.x() / 3u),
3745 viewportOffset.y() + (((deUint32)attachmentRefNdx / 2u) % 2u) * (viewportSize.y() / 3u));
3754 const UVec2 size ((viewportSize * UVec2(2)) / UVec2(3));
3755 const UVec2 offset (viewportOffset.x() + ((deUint32)colorAttachments.size() % 2u) * (viewportSize.x() / 3u),
3756 viewportOffset.y() + (((deUint32)colorAttachments.size() / 2u) % 2u) * (viewportSize.y() / 3u));
3766 const float x = (float)(viewportSize
1424 SubpassRenderInfo(const RenderPass& renderPass, deUint32 subpassIndex, bool isSecondary_, const UVec2& viewportOffset, const UVec2& viewportSize, const Maybe<RenderQuad>& renderQuad, const vector<ColorClear>& colorClears, const Maybe<DepthStencilClear>& depthStencilClear) argument
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp484 const tcu::UVec2 viewportSize = getViewportSize(); local
485 const int width = viewportSize.x();
486 const int height = viewportSize.y();

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