Searched refs:GL_DEPTH_ATTACHMENT (Results 1 - 7 of 7) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 319 public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 319 public static final int GL_DEPTH_ATTACHMENT = 0x8D00; field in class:GLES20
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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H A D | gl31.h | 373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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H A D | gl32.h | 373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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