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/hardware/libhardware/tests/hwc/ |
H A D | test-arrows.c | 26 "attribute vec4 aPosition;\n" 30 " gl_Position = aPosition * uTransform;\n" 31 " vTexCoord = aPosition * vec4(1.0/16.0,-1.0/16.0,0.0,0.0);\n" 45 static GLint aPosition, uTransform, uTexture, uAnim; variable 102 aPosition = glGetAttribLocation(pgm, "aPosition"); 135 glVertexAttribPointer(aPosition, 2, GL_FLOAT, GL_FALSE, 0, vtx); 136 glEnableVertexAttribArray(aPosition);
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