Searched refs:BindInputTextures (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h444 bool BindInputTextures(const std::vector<GLuint>& textures,
H A Dshader_program.cpp419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, function in class:android::filterfw::ShaderProgram
475 if (!BindInputTextures(textures, targets)) {
476 ALOGE("BindInputTextures failed");

Completed in 372 milliseconds