Searched refs:ColorTextureVertex (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Vertex.h | 81 struct ColorTextureVertex { struct in namespace:android::uirenderer 86 static inline void set(ColorTextureVertex* vertex, float x, float y, 95 }; // struct ColorTextureVertex 97 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
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H A D | GlopBuilder.h | 57 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
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H A D | BakedOpDispatcher.cpp | 448 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 449 ColorTextureVertex* vertex = &mesh[0]; 484 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 488 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 490 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | OpenGLRenderer.cpp | 1524 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 1525 ColorTextureVertex* vertex = &mesh[0]; 1558 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1562 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1564 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | GlopBuilder.cpp | 182 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
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/frameworks/base/libs/hwui/renderstate/ |
H A D | MeshState.h | 45 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex);
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