Searched refs:ColorTextureVertex (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DVertex.h81 struct ColorTextureVertex { struct in namespace:android::uirenderer
86 static inline void set(ColorTextureVertex* vertex, float x, float y,
95 }; // struct ColorTextureVertex
97 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
H A DGlopBuilder.h57 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
H A DBakedOpDispatcher.cpp448 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
449 ColorTextureVertex* vertex = &mesh[0];
484 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
488 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
490 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
H A DOpenGLRenderer.cpp1524 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
1525 ColorTextureVertex* vertex = &mesh[0];
1558 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1562 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1564 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
H A DGlopBuilder.cpp182 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
/frameworks/base/libs/hwui/renderstate/
H A DMeshState.h45 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex);

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