Searched refs:DeferredDisplayState (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredDisplayList.h | 42 class DeferredDisplayState; 50 class DeferredDisplayState { class in namespace:android::uirenderer 69 OpStatePair(DrawOp* newOp, const DeferredDisplayState* newState) 74 const DeferredDisplayState* state; 121 DeferredDisplayState* createState() { 122 return mAllocator.create_trivial<DeferredDisplayState>(); 125 void tryRecycleState(DeferredDisplayState* state) { 194 bool opaqueOverBounds; // opaque over bounds in DeferredDisplayState - can skip ops below
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H A D | DeferredDisplayList.cpp | 72 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { 102 const DeferredDisplayState* state = mOps[i].state; 182 bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) { 191 const DeferredDisplayState* lhs = state; 192 const DeferredDisplayState* rhs = mOps[0].state; 243 virtual void add(DrawOp* op, const DeferredDisplayState* state, 293 StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {} 308 const DeferredDisplayState* mState; 313 RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) : 325 const DeferredDisplayState* mStat [all...] |
H A D | DisplayListOp.h | 163 const DeferredDisplayState& state) {} 194 inline bool isOpaqueOverBounds(const DeferredDisplayState& state) { 634 const DeferredDisplayState& firstState = *(ops[0].state); 646 const DeferredDisplayState& state = *(ops[i].state); 682 const DeferredDisplayState& state) override { 730 const DeferredDisplayState& state) override { 759 const DeferredDisplayState& state) override { 805 const DeferredDisplayState& firstState = *(ops[0].state); 829 const DeferredDisplayState* state = ops[i].state; 893 const DeferredDisplayState [all...] |
H A D | OpenGLRenderer.h | 66 class DeferredDisplayState; 213 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags); 214 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
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H A D | OpenGLRenderer.cpp | 1102 bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { 1157 void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
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