Searched refs:EventThread (Results 1 - 9 of 9) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
H A D | EventThread.cpp | 32 #include "EventThread.h" 42 EventThread *ev = (EventThread *)val.sival_ptr; 47 EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger) function in class:android::EventThread 69 void EventThread::sendVsyncHintOff() { 75 void EventThread::setPhaseOffset(nsecs_t phaseOffset) { 80 void EventThread::sendVsyncHintOnLocked() { 93 void EventThread::onFirstRef() { 94 run("EventThread", PRIORITY_URGENT_DISPLA [all...] |
H A D | EventThread.h | 57 class EventThread : public Thread, private VSyncSource::Callback { class in namespace:android 60 Connection(const sp<EventThread>& eventThread); 74 sp<EventThread> const mEventThread; 80 EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger); 97 Vector< sp<EventThread::Connection> > waitForEvent(
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H A D | MessageQueue.h | 35 class EventThread; 82 sp<EventThread> mEventThread; 100 void setEventThread(const sp<EventThread>& events);
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H A D | MessageQueue.cpp | 31 #include "EventThread.h" 93 void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
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H A D | SurfaceFlinger.h | 66 class EventThread; 122 // TODO: this should be made accessible only to EventThread 461 sp<EventThread> mEventThread; 462 sp<EventThread> mSFEventThread;
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H A D | Android.mk | 12 EventThread.cpp \
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H A D | SurfaceFlinger.cpp | 69 #include "EventThread.h" 459 // start the EventThread 462 mEventThread = new EventThread(vsyncSrc, *this); 465 mSFEventThread = new EventThread(sfVsyncSrc, *this); 893 // Defer EventThread notification until SF has updated mDisplays.
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H A D | SurfaceFlinger_hwc1.cpp | 69 #include "EventThread.h" 456 // start the EventThread 459 mEventThread = new EventThread(vsyncSrc, *this); 462 mSFEventThread = new EventThread(sfVsyncSrc, *this); 882 // does not mean EventThread has finished initializing, so this 884 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 898 // Defer EventThread notification until SF has updated mDisplays.
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/frameworks/base/tests/touchlag/ |
H A D | touchlag.cpp | 141 class EventThread : public Thread { class in class:TouchEvents 167 EventThread() : Thread(false), function in class:TouchEvents::EventThread 173 sp<EventThread> thread; 177 thread = new EventThread(); 178 thread->run("EventThread", PRIORITY_URGENT_DISPLAY);
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