Searched refs:EventThread (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DEventThread.cpp32 #include "EventThread.h"
42 EventThread *ev = (EventThread *)val.sival_ptr;
47 EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger) function in class:android::EventThread
69 void EventThread::sendVsyncHintOff() {
75 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
80 void EventThread::sendVsyncHintOnLocked() {
93 void EventThread::onFirstRef() {
94 run("EventThread", PRIORITY_URGENT_DISPLA
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H A DEventThread.h57 class EventThread : public Thread, private VSyncSource::Callback { class in namespace:android
60 Connection(const sp<EventThread>& eventThread);
74 sp<EventThread> const mEventThread;
80 EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger);
97 Vector< sp<EventThread::Connection> > waitForEvent(
H A DMessageQueue.h35 class EventThread;
82 sp<EventThread> mEventThread;
100 void setEventThread(const sp<EventThread>& events);
H A DMessageQueue.cpp31 #include "EventThread.h"
93 void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
H A DSurfaceFlinger.h66 class EventThread;
122 // TODO: this should be made accessible only to EventThread
461 sp<EventThread> mEventThread;
462 sp<EventThread> mSFEventThread;
H A DAndroid.mk12 EventThread.cpp \
H A DSurfaceFlinger.cpp69 #include "EventThread.h"
459 // start the EventThread
462 mEventThread = new EventThread(vsyncSrc, *this);
465 mSFEventThread = new EventThread(sfVsyncSrc, *this);
893 // Defer EventThread notification until SF has updated mDisplays.
H A DSurfaceFlinger_hwc1.cpp69 #include "EventThread.h"
456 // start the EventThread
459 mEventThread = new EventThread(vsyncSrc, *this);
462 mSFEventThread = new EventThread(sfVsyncSrc, *this);
882 // does not mean EventThread has finished initializing, so this
884 ALOGW("WARNING: EventThread not started, ignoring hotplug");
898 // Defer EventThread notification until SF has updated mDisplays.
/frameworks/base/tests/touchlag/
H A Dtouchlag.cpp141 class EventThread : public Thread { class in class:TouchEvents
167 EventThread() : Thread(false), function in class:TouchEvents::EventThread
173 sp<EventThread> thread;
177 thread = new EventThread();
178 thread->run("EventThread", PRIORITY_URGENT_DISPLAY);

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