Searched refs:Finished (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DAnimator.cpp97 mStagingPlayState = PlayState::Finished;
103 mStagingPlayState = PlayState::Finished;
115 mStagingPlayState = PlayState::Finished;
134 mPlayState = PlayState::Finished;
137 mPlayState = PlayState::Finished;
141 mPlayState = PlayState::Finished;
178 if (mStagingPlayState == PlayState::Finished) {
238 if (mPlayState == PlayState::Finished) {
246 if (finished && mPlayState != PlayState::Finished) {
247 mPlayState = PlayState::Finished;
[all...]
H A DAnimator.h81 bool isFinished() { return mPlayState == PlayState::Finished; }
94 // NotStarted -> Running/Reversing -> Finished
98 // Note: For mStagingState, the Finished state (optional) is only set when the animation is
102 // NotStart -> Running/Reversing-> Finished
114 Finished, member in class:android::uirenderer::BaseRenderNodeAnimator::PlayState
/frameworks/native/include/input/
H A DInputTransport.h116 struct Finished { struct in union:android::InputMessage::Body
121 return sizeof(Finished);

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